The prospect of watching 90 minutes of Skyforge gameplay in Russian presents a glass half-full or half-empty scenario for viewers. On the one hand, the viewer is treated to unedited, never before seen gameplay of the action-based MMO, but on the other hand, it’s in Russian. Should you choose not to look through the footage filled with glimpses of Skyforge’s UI, Divine Observatory, and classes in action; you can always wait until Gamescom next week, where Allods Team will be showing off new Skyforge details to the public.

The video was taken from a Russian stream featuring Skyforge’s lead designer Alexander Pankov, and has him tearing through enemies as both the Paladin and Cryomancer. As Pankov moved through the Lanber Forest area, we were surprised by the zones overall visual fidelity. Likewise, combat also appeared fluid, but the obvious lack of motion captured animations in the current Alpha build made for some overly-exaggerated movements.

Enemies ranged from your entry level bandit groups to giant mind-munching humanoids. At one point, we even saw what looked to be a mechanical Pegasus armed with wing mounted rockets. I guess that’s what happens when Sci-Fi and Fantasy collide.

A second video centered around the Cryomancer is also available, which shows off one of Skyforge’s more necrotic zones along with one of Skyforge’s more linear dungeons. For PvP fans, there’s even a bit of 3v3 arena action starting around the 52:00 minute mark.

Having watched the footage, what are some of your current opinions of Skyforge?

26 COMMENTS

  1. 3 voices:
    1)guy with loud voice – press, broadcaster
    2)guy with quiet voice – dev team member
    3) woman – press
    so devs PCs not glitchin

  2. So to me this looks like another Secret World type game. It looks like it is off to a good start, but does not appeal to me personally.

  3. I lol’d when people think the game run in crappy frame rates. Why not just ask instead of assuming something you don’t understand.

  4. Skill tree looks like it was stolen from Path of Exile 🙂 White UI sucks, with all that emptiness around equipped items. Hit numbers are from Guild Wars 2 style (with reddish stripe). Mixed feelings. P2W expected.

    • You do realize PoE’s skill tree was not an original idea correct? The UI i think is alright, but not that great and I agree on the items. I don’t see why you would automatically expect P2W . Also, don’t forget this is Alpha footage. Lots of stuff to be added 🙂

      • Yes. I understand, but it first came to mind was Path of Exile skill tree. That’s my opinion. I’m not the one who begins with “This game sucks” without playing it. That was my thoughts on what I saw in the video. I’ll be only glad to see quality MMOs right now, when everyone is creating MOBAs. With all that hate going on in the internet, people, like you, think that every comment with a lil bit negativity is a hater comment. Chill.

      • then tell us where the original skill tree used in path of exile and skyforge is from, so we can have better arguments next time

          • it goes kinda before that but you’re in the right direction. the concept was more for RTS games but carried over to RPG’s, so the original idea came from (not particular to the game) starcraft, empire etc. The first one to release with such a thing is the original idea (which im not gonna do research in because im lazy).

        • At 6 minutes it goes over 30FPS. Those first minutes were in what looked like the main hub and main hubs usually come with framerate drops,during combat the FPS was about 35 ?
          Also, optimization is probably not done. And don’t say I am a fanboy, i think it will probably be P2W. But we will have to wait and see.

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