Interested in seeing how a new map in a PvP space shooter comes together? If so, then head on over to the Dreadnought forums, where Senior Level Designer Nathan Wood lays out how Studio Yager’s new Elysium map progressed, from an ugly, mostly grey-and-black environment with way too many spots where players could exploit terrain to a pretty, shiny, and properly competitive shooting gallery.

Like the second book in the Lord of the Rings trilogy, Elysium is dominated by two towers, with gaps large enough to steer a spaceship through. Though they wound up looking very nice, in an abandoned and overgrown sort of way, they started out as just a few boring, dark rectangles. More important than aesthetics, Wood’s team found a few spots where snipers would dominate or healers could park without fear of retribution and adjusted the map accordingly.

All in all, it’s a fascinating look at how a map comes together in a game. Even if you’re not interested in design, it’s something to take note of the next time you think the dev team doesn’t make any effort to properly playtest and balance a map.


Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


  1. Im in cb but looks like its a boring one map pvp , i hate games like cs and mobas , its boring to play all the time same over and over and over without any noticable progress, looks like they going to make money on skins there and all customizable weapon stuff on ships is just for looks and not going to change anything if its true game not for me, i like games with atleast rpg elements, if there is nothing then boring pvp its for brainless only!

    • It a reason why the Gaming industry is in deep trouble with all this Greediness going on for years now. Community are being corrupted by the developer behavior on online games.


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