Dreadnought Devs Talk About Making The Leap To F2P Development

Jason Winter
By Jason Winter, News Editor Posted:
Share:

Making a free-to-play game is different from making a pay-to-play one and making a one-off game is different from a continuing, MMO-like "games as service" game. These probably aren't earth-shattering revelations to any of us, but it's still stunning how many people who actually make games can get those parts wrong, applying a "one size fits all" approach to game creation.

The makers of Dreadnought, Studio Yager, seem to have grasped these most basic of concepts. In an interview with Gamasutra, Managing Director Timo Ullman talks about the switch between a "traditional business model" and free-to-play. It's a transition his team needed to make after working on Spec Ops: The Line and moving to Dreadnought.

"F2P has been an interesting business model for us. You have to strike a delicate balance between offering players a great game that can be played for free and, at the same time, be able to afford keeping it running."

Most of the interview covers the basics of F2P online game design: not making the game pay-to-win, testing with a live audience, continuing development past the launch date, and so on. Smartly, Ullman doesn't believe that F2P, or pay-to-play, is right for every title, and the he's keeping his options open for what Yager does next:

"We have new concepts in the making that could perhaps work well as F2P or games-as-a-service experiences. That isn’t to say we will only do one thing and one thing only going forward - only that we continue to find F2P attractive and are keen to apply what we’ve learned making Dreadnought to future projects."

Careful, Gamasutra -- people might get the idea that F2P isn't universally a terrible idea.

Share:
Got a news tip? Contact us directly here!

In this article: Studio YAGER, Dreadnought.

About the Author

Jason Winter
Jason Winter, News Editor

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

More Stories by Jason Winter

Discussion (7)

Donald 6 years ago
What is the pro and con behind this game?

rickshaw 6 years ago
I think they need to make the leap towards mmo open world, its not that don't have the skills in modelling as they do! But, their current games limited vs limited map based is obvious its become monotonous.

diarrhea 6 years ago
"FREE" to play is only a problem when you lock everything behind a paywall or grind for a year to achieve the same results as someone who payed.
|
Then there's those Devs that just want a quick cash grab and milk the game dry.

View 1 reply
MrGrim 6 years ago
Translation: Game isn't popular enough to sustain it without going f2p

View 1 reply
sh!t 6 years ago
Blah Blah Blah... same bullsh!t every devs says.


Read Next

Sisters Of Carnage Raid Arriving In SWTOR Update 5.3

On July 11, Star Wars: The Old Republic players will be taking on Esne and Ivela in the new Sisters of Carnage operation.

By QuintLyn Bowers - 6 years ago

You May Enjoy

Vindictus’s Latest Hero, The Warrior Jarnir, Arrives With The “Grave Of Swords” Raid

This formidable warrior is armed with a massive greatsword.

By QuintLyn Bowers - 5 days ago
From Subscription to Free-to-Play: The 3 Popular Business Models in MMORPGs

It's a showdown of the top monetization models out there.

By Troy Blackburn - 2 days ago
Star Citizen Shows Off The Latest Updates To StarEngine With Footage Captured In-Engine

It's one long tour across the cosmos with no loading screens.

By Troy Blackburn - 5 days ago
Teamfight Tactics Gets A Bit Musical While Your Strategy Builds The Soundtrack...And Pengu Rocks

The blending of genres works better than you probably think.

By Michael Byrne - 5 days ago
New Warhammer 40K: Warpforge Update Reworks The Mission System

Progressing should be easier for players going forward.

By QuintLyn Bowers - 5 days ago
Fractured Online Has Sold Over 5,000 Copies And Hopes To Earn Enough To Pay All 2023 Salaries, Even For Employees Previously Let Go

It's certainly been a much better start than the last time the game launched.

By Michael Byrne - 4 days ago