Dreadnought Devs Talk About Making The Leap To F2P Development

Jason Winter
By Jason Winter, News Editor July 7, 2017
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Making a free-to-play game is different from making a pay-to-play one and making a one-off game is different from a continuing, MMO-like "games as service" game. These probably aren't earth-shattering revelations to any of us, but it's still stunning how many people who actually make games can get those parts wrong, applying a "one size fits all" approach to game creation.

The makers of Dreadnought, Studio Yager, seem to have grasped these most basic of concepts. In an interview with Gamasutra, Managing Director Timo Ullman talks about the switch between a "traditional business model" and free-to-play. It's a transition his team needed to make after working on Spec Ops: The Line and moving to Dreadnought.

"F2P has been an interesting business model for us. You have to strike a delicate balance between offering players a great game that can be played for free and, at the same time, be able to afford keeping it running."

Most of the interview covers the basics of F2P online game design: not making the game pay-to-win, testing with a live audience, continuing development past the launch date, and so on. Smartly, Ullman doesn't believe that F2P, or pay-to-play, is right for every title, and the he's keeping his options open for what Yager does next:

"We have new concepts in the making that could perhaps work well as F2P or games-as-a-service experiences. That isn’t to say we will only do one thing and one thing only going forward - only that we continue to find F2P attractive and are keen to apply what we’ve learned making Dreadnought to future projects."

Careful, Gamasutra -- people might get the idea that F2P isn't universally a terrible idea.

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In this article: Studio YAGER, Dreadnought.

About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

Discussion (7)

Donald 4 years ago
What is the pro and con behind this game?

rickshaw 4 years ago
I think they need to make the leap towards mmo open world, its not that don't have the skills in modelling as they do! But, their current games limited vs limited map based is obvious its become monotonous.

diarrhea 4 years ago
"FREE" to play is only a problem when you lock everything behind a paywall or grind for a year to achieve the same results as someone who payed.
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Then there's those Devs that just want a quick cash grab and milk the game dry.

View 1 reply
MrGrim 4 years ago
Translation: Game isn't popular enough to sustain it without going f2p

View 1 reply
sh!t 4 years ago
Blah Blah Blah... same bullsh!t every devs says.


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