Dynamight Studios And Gamigo Talk Monetization, Refunds, Testing Dates, Launch Date, And More in Q&A

The stream addresses player concerns about the recently revealed partnership.

QuintLyn Bowers
By QuintLyn Bowers, News Editor Posted:
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Fractured Online Q A Stream

If you’re a player who has been following Dynamight Studios’ Fractured Online with any real interest, it may have been a bit of a shock to you when the partnership with MMO publisher gamigo was announced. (Then again, it might not have been. Some of you were really on the ball there.) Of course, announcements like these can leave players with more questions than answers and both the Dynamight and gamigo teams know that, so they decided to host a Q&A with Dynamight’s CEO Jacopo Pietro Gallelli and gamigo representatives. The bulk of the questions were pulled from forums and Discord but some were also questions asked during the stream.

The questions run the gambit from what the partnership means for Fractured Online overall and what gamigo gets out of it to whether or not the game will be IP blocked or if a console version is in the works (not yet, but maybe). In response to what it means for the game overall, Gallelli reiterates that nothing here really changes. As he mentioned in a previous video, gamigo is on board with Dynamight’s vision for the game and Dynamite retains creative control – including around the game’s monetization and keeping shop items cosmetic only. What it does mean for the game is that Dynamight now has the ability to release the game in a more timely manner than they would have on their own.

As for what gamigo gets out of this deal. The answer is pretty simple. They get global distribution rights and a portion of the money. Gamigo went on to clarify that they only have distribution rights. They do not own the IP or the game. In fact, the only restriction this imposes on Dynamight is that they cannot have any other publisher. But, they are more than welcome to seek additional investors should they desire to do so. It was also noted that the contract between the two companies includes clauses for either to exit should that be required.

As for the question on the game being IP blocked, the answer is no. In addition, English, German, and French are planned for launch with additional language support coming at a later time.

Other questions inquired about how this new partnership will impact players specifically, asking about monetization changes, the Founder’s Packs, and the like. In general, this announcement doesn’t really change anything in particular for players. If you already have access, you can keep playing and look forward to content being delivered at a faster rate. Aside from that, there are no plans to switch to free-to-play or implement pay-to-win style microtransactions. The one thing in question on the monetization front is the VIP sub and what it will contain. But it’s noted that that’s always been in flux as they continue testing and receiving player feedback.

At some point, the game’s current launcher will be replaced with the Glyph launcher. But that may not have that big of an impact as plans are (currently) to launch the game on Steam as well, at least for testing purposes. It may remain after.

Speaking of testing, the next test is slated for Q1 of next year. The beta will ideally follow in the first half of the year with a release later in the year. Of course, this is the objective, and things could change. When testing does occur, it will take place on one global server and a new continent will be added.

For those wondering about how those leaving the game following the announcement may hurt it, it turns out that’s not a problem Although the devs admit some people have left, as was to be expected, somewhere between 4,000 and 5,000 more accounts had been made at the time of the stream. It’s noted that that’s a lot for Fractured Online and was achieved without any marketing beyond announcing the partnership with gamigo.

If you’re one of the people considering leaving and are wondering about a refund, Dynamight will stick to its existing refund policy. If you’ve purchased the game in the last fourteen days, you’ll receive a full refund. They will also continue to honor refunds under any of the other circumstances they’ve previously honored them for.

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About the Author

QuintLyn Bowers
QuintLyn Bowers, News Editor
QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.

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