Fractured Developer Dynamight Studios CEO Addresses Concerns Over Partnership With Gamigo
A short video answers questions about how it will effect everything from gameplay decisions to monetization.
Yesterday, gamigo revealed that they’ve partnered with Fractured (Formerly Fractured Online) developer Dynamight Studios to handle publishing the game. As is often the case with deals like these where the larger company is perceived to have a specific kind of reputation – in this case being a mostly free-to-play developer with pay-to-win practices – those who have been following the development of Fractured have begun expressing concerns about what this might mean for the game. Those who have been following the game know that the developers have planned for it to be buy-to-play with a cosmetic-specific monetization model and are worried that a partnership with gamigo will change all of that.
With these things in mind, Dynamight Studios CEO Jacopo Pietro Gallelli put together a short video answering some – not all – of the community’s questions. He addresses why the studio would partner with anyone at all, how gamigo was chosen, and how it benefits Dynamight. (It turns out it’s kinda hard to make an MMO quickly with only eight people on the team.) He also addresses concerns about monetization changes. In the video, he notes that the game will continue to be buy-to-play, as there’s no reason gamigo can’t do that despite being known for free-to-play games. He also discusses what will be available in the shop. For those concerned about gamigo making Dynamight change directions on the game’s playstyle, shifting from open world to theme park, he also notes that if gamigo wanted another theme park game, they could have just partnered with someone making a theme park game. Instead, they partnered with someone making an open-world game.
Finally, he also notes that Dynamight will retain control over the game’s direction and IP. The idea is that gamigo is their publisher and they provide opportunities the team otherwise would not have, such as doubling their staff, but they’re not there to interfere in its development. For those that have more questions, a Q&A session has been planned. It will take place on Twitch on December 18th at 10 am Pacific.
About the Author
QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community.
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