Petroglyph sure is going through some rough times. We reported last week that the developers of the upcoming MMORTS End of Nations had decided to postpone the game indefinitely, citing that the game was in need of “polish and imporvement.”

Today, Eurogamer is reporting that they have on “good authority” that 30 developers have been laid off at the studio.

Eurogamer backs this claim up by citing a tweet from End of Nations Designer Adam Stevens who posted the following tweet “Well, it appears this Winter break will be extended indefinitely,” And then: “Lay-offs at Petroglyph. Looking like I’ll be Leaving Las Vegas.”

Even though the company is facing layoffs, Petroglyph insists End of Nations has not been cancelled. Myll Erik, one of the game’s community managers, posted a response on the End of Nation’s forums to ensure fans that the game was indeed still alive by stating “just wait and let us deliver a better game! End of Nations has not been cancelled!””

Looks like we will just have to wait and see if that remains true in the future.

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009. In addition to contributing First Look videos and news articles, Michael also serves as the Community Manager for the upcoming MMORPG, Skyforge.


  1. muther fkr!!! and this is why i dont look forward to things. this is the only game, in a year (beside swtor) ive been really excited about so of course it gets cancelled…same as all my favorite sci fi shows lately…hopefully they can pull their shyt together and get this game out…you know what doesnt make money??? a half finished game gathering dust!!! oh and stop taking the complexity out of rts…thats the whole point..age of empires online nearly ruined their game but dumbing it down…stop aiming for noobs that will only play short term and look to build a lasting player base!

  2. The bad thing about end of nations is the playstyle is based on an older game called Shattered Galaxy.

    While it copied the play style in an O.K. manner, Shattered Galaxy allowed the user to completely customize their units with parts that had varying weight and tech requirements, and those requirements were had by leveling your avatar.

    End Of Nations took a very complex system and threw out everything that they thought people would find confusing, and so you end up with a bland RTS with some new rules.


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