korean mmos

Things aren’t looking great for South Korean MMO companies, according to a report on the Financial Times. A blog post discussing the “crisis”the country’s gaming market is dealing with attributes it to gamers embracing mobile gaming — as well as major companies such as NCsoft and Nexon being unable to successfully enter that particular market.

Part of these companies’ lack of success  in this area is due to the steep competition found in China. Chinese companies have a better grasp on the mobile market in general are are finding more success within it. At the same time, another issue is an apparent decline in player interest in traditional online role-playing games which require a significant time investment from the player. Instead, players are opting for more fast-paced games that take minutes to play, such as MOBA’s or team-based shooters.

According to an IHS Markit researcher, these are all signs that Korea is no longer the master of free-to-play gaming exports. The market is now being nicely divided between China and western game companies.

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.


  1. Maybe people quit playing some games because at a certain level or area one is forced into a PvP situation when they don’t really enjoy PvP. It seems that there is a HUGE focus from game creators on having PvP as a part of every mmorpg they create….because there is, evidently, a HUGE player base of PvP fans. So, the rest of us are forced into game play we don’t enjoy in order to experience some of the newer and graphically beautiful games that are released.

    The answer that comes to mind for most is “if you don’t like it, don’t play the game.” That’s a great idea! Again though, developers don’t focus on just one type of player. If you took a game like Black Desert and designed it so that the only PvP was node wars, the PvP fans would be up in arms at it not being open world so they get a chance to kill anyone they want as soon as he/she stepped out of a safe zone. Game designers try to appeal to both….yet an old adage comes to mind: “When you try to please everyone, you are assured of pleasing no one.”

    I totally SUCK at PvP, so naturally I don’t want to do it. I don’t enjoy having to grind myself to better gear just to be able to defend myself against some jackass who’s goal seems to be to jack-up my quest or grind spot. Neither do a lot of other players of MMORPGs. When one has a limited amount of time to play it gets tiresome to invest several hours each week to an activity where it’s a dice roll on whether or not you’re going to finish what you started because of some jackass who can one shot you, cost you money in repair, and more time in trying to figure out how to get your quest(s) finished.

    Even if you are in a large guild you can’t always count on your guildmates to come save/protect you. They have things they want to get done too. So you get frustrated…you get tired of pursuing the same damn quests for weeks….so you spend less and less time in game till eventually you quit. Why? Because MMORPGs are not games…they are hobbies in which you invest time. And when your hobby becomes a frustration instead of relaxation you move on. You leave it to those who love pvp or at least are better able to tolerate it. Until the next NEW game comes out with beautiful graphics and a promise of escaping into a fantasy world for a few hours…..and you’ll try that one even though it’s PvP focused too. Because you’re ever hopeful it will be different this time.

  2. im really used to korean games ( ive been playing online mmorpg for 12 years ) and i think its something like assasins creed issue!
    you see there are games that are different but then BECAUSE the community is the same the gaming companies keep changing content and events and prices and drop rates and even rng ..
    not to mention that making a great game would be VERY costly
    but let me give you an example.

    there are games on the top that well pretty much dominate records for years and AS YOU KNOW a true games once hooked to a specific game JUST WONT LET IT GO, you got guilds and events and everything and friends and such… not to mention rivals 😀
    look at top games , they are mostly different and well some others …
    such as riders of icarus which is new and good idea ( untill you hit lvl cap which becomes the end game )

    and OH have none of you tried “ARCHEAGE” ?????? if no then i urge you to do it, to my eyes it is the WITCHER 3 of mmorpgs at the momment and its actually absolutely free !
    i mean you make gold with countless methods and you buy credit with ingame gold from players and well there are players who play for 1 year and are on top but havent paid a dime till now!

    even thou trion is ruining the management the game is MAJESTIC in its details and being beautiful and all

    so my point is, no matter which country makes them , gamers of the world are to be blamed for the quality and such.
    again refer to witcher , i mean see which country made WHAT!
    personally i would NEVER play mobile games , except puzzle games for 15 min MAX

    mmorpg is a whole other world and its players are also on another scale that SHOULD NOT be compared, my friends in mmorpgs play mobile games WHILE WAITING in mmorpg can you understand that ?
    so please stop saying “all asian games suck” it has nothing to do with it. check how much eu and us companies are making by their games , THEN blame them for making them like eachother 😛

    • THANK YOU finally somebody who agrees archeage is like the witcher 3 of MMORPGS. But sadly they got a horrible publisher but I really like their games concept and all the events and functionalitys. I’d like to see fantasy games going more like this and eventually doing more like letting us have jobs. Not everyone want’s to quest in an MMORPG maybe let us do an ingame store or shop or help run the inn. Or something similar like that I guess I got alot more I can think of about this but not sure if I should say it on here.

  3. all asian mmos suck, instead of putting money into 1 great game they release 300 absolute garbages that no one cares about

    • Sad but true and then they release them to the western countries like the USA and Europe and ect and have them buy 2 play or have cash shops which is sad. The MMO industry wouldn’t be this crappy if the developers actually cared about their game but they mostly care about the money and don’t even care about their game.

  4. It has nothing to do with being on a mobile device or how it should be incredibly fast. It’s the fact that Most MMOs just copy and paste the same generic stuff from past MMOS which is boring. And I haven’t seen alot of MMOs even gone the extra mile to go above level 100 which probably is because they don’t wanna lose money I respect that but a majority of the MMOs it’s always around level 60-65 I always see the levels hang around. But the new MMOs nowadays are 2 focused on graphics and and action combat and that leaves all the other cool functionalitys stupid and dead. I could care less about the graphics I got ideas about what functionalitys I wanna see and if no MMO comes out with it soon I might become an MMO developer myself and try to bring my ideas to light.

    • MMO will live with zero leveling system, you could work on gear, weapons or skills, its kind of leveling as well, as for character levels, that should seriously stop.

      Adding such levels suits trash games very well.

      The endless empty minded grind.

    • I do work on my gear and skills but I haven’t seen a single MMO that has offered a very customizable skill list that you can customize yourself. I got a dream I wanna achieve in an MMO and if no MMO comes up with it I’m gonna try to build it myself. But I think it’s an idiotic idea to abandon the leveling system. But I’d like to see tournaments and live festival events happening ingame and I got loads of other cool ideas I’d like to see but I doubt a MMO developer will pull it off without getting greedy or not finishing the project. So far the only successful one I’ve liked was World of warcraft. I’ve liked Archeage to but the publishers are horrible and I’m not sure what to say about the developers since I don’t know what they are like but stop playing MMOs if your that lazy to level up.

    • Also I guess your true with MMOs living with zero leveling system but I say your wrong for fantasy MMOs I believe they need a leveling system. I swear though like I said in my previous posts I’m highly considering on trying to develop my own MMO I’m sick of all these P2W or garbage MMOs and devs trying to port them to mobile devices. I wanna release one out that everybody likes.

  5. it has nothing to do with mobile or people wanting a “fast” experience… people WANT a new mmorpg, people are desperate for something good, what they don’t want is an awful copy paste generic game

    the new mmos ar too focused on “action combat” and graphics, but none of them nowadays have the vast open world feel, unique characters, interesting story of the old ones… ragnarok, runescape, perfect world, jade dynasty and many others are way better than this new crap they are throwing for quick buck

    • I really hate how the mmorpgs are these days, it’s the same exact thing and it’s always missing the core content to keep players interested.

      If there are games with potential they never have a western release either, there has been many games that were great but were teminated due to horrible management and lack of advertisement it’s like they don’t even care about it and expect to earn quick buck without any updates..

      the era of mmorpgs has been over for a while since nobody wants to grind and they want to hit max level as fast as possible when mmos were meant to be leveled slowly, and that forced us to shift to moba / aos (i hate this era the most)

      so many western gamers choose not to socialize with players and just solo play and never adventure or read the dialogs so the developers pretty much wasted time developing the maps and writing the story.

      Ragnarok did a great job on this, it hardly has many quests and you just grind asap but the game in general is dying because we don’t want to play overpowered classes with tons of hp and tons of dps just to win woe and there’s not really much incentive to winning the castlesiege and players don’t pvp much.

      Korea is wasting too much money on gambling with worthless games like sudden attack 2 and of course nexon decides to beat overwatch with oversexualized female characters which shifted the fps game into a suicidal corpse watching afk game lol.

      Some old mmos that had potential could have been more successful if the developers didn’t suddenly forget how to develop their own game.

    • So true. It’s just choosing a premade character and rarley any games has full customization but black desert online luckily has alot of customization which makes it worth it since your character is actually unique. But Most MMOs don’t feel open world feel anymore to me either just the same old boring cash shops added to help you to level up which I think isn’t neccesary. I’d like to see more ingame events I mean gamewide events like festivls and tournaments to and it’s a shame not alot of games do it.

  6. good. Serves the morons who went and bought black desert’s founder’s packs and evne the game itself right. So many warnings were given and now they’re sitting with their dying game that’s p2p, b2p, and has microtransactions. Enjoy the six armor sets or whatever it is you have in that garbage korean mmo.

    • That’s why I don’t play on the north american servers lol. It’s free 2 play everywhere else except North america and Europe. And before you ask no I don’t use an english patch I’m learning how to read the language.

    • Yeah, the lack of customization in terms of armor is quite disappointing.
      But besides that I still had (and occassionally have) alot of fun in this game. One can indulge himself in quests or collecting knowledge or simply crafting/trading/taming (which is quite cool when you have enough Contrib and Actionpoints)
      It has alot to offer, if you ask me. It’s not your typical MMO that’s right. It fits in a niche and that’s just fine.

      (Im not going to much into detail when it comes to the cashshop. Its arguable. I personally never felt forced to buy something from it nor was I irritated over other players using it. To me its fine. But I can understand the Con arguments of some ppl regarding this topic)

      • I played enough korean sh!t to know that those guys never change, probably never will change either.

        Doesn’t change the fact that market is full of korean poopers.
        I think we need less of that poop flooding the market to make way for other countries so that they can try their luck at mmos, that’s why.

    • I’m a fan of korean mmos as much as the next guy but I’d like to see something similar as Archeage but actually as successful as World of warcraft and no shady things being pulled by the developers or the publisher.


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