“Existing social features make it hard to make and/or find friends,” “We dropped the ball,” and “the system isn’t straightforward to use” are all common issues with early access games. When that early access game has 20 million players, that makes the mistakes even more visible.
The latest dev blog for Fortnite: Battle Royale offers promises to make grouping easier and to bring the duos playlist to regions that don’t have it yet, such as Oceania. Team killing is also a concern, the one Epic games “dropped the ball” on, and the team started to improve on that last week. A new shooting model, better post-match stats, map updates, and better inventory management (yay!) are also in the works.
Meanwhile, SuperData is reporting that Battle Royale beat out PlayerUnknown’s Battlegrounds Monthly Average User (MAU) count in October in the U.S. The revenue edge obviously goes to PUBG, with its $30 box price and FNBR’s minimal microtransactions, and December is “an important month” for both games, so we’ll see who reigns supreme at the close of 2017.