Everything’s coming up Fortnite in SuperData’s latest report on the battle royale genre. It lays out how Fortnite got so huge — free-to-play, on all platforms, runs well, simple aesthetic — before launching into the numbers. And boy, are there a lot of numbers.

The first is that viewers watched over 700 million hours of battle royale streams in May, with 574 million of those hours attributed to Fortnite (and most of the rest going to PlayerUnknown’s Battlegrounds). The handy chart, above, shows how the genre took a while to get going, but once it did, it left everyone else in the dust.

SuperData tabulates Fortnite’s total haul at over one billion dollars, coming “entirely from in-game purchases.” As usual, however, Fortnite: Battle Royale is called simply “Fortnite” throughout the report, and while Save The World is certainly much smaller in comparison, at least a few bucks had to go its way, right?

The report concludes with the wholly unsurprising news that other game franchises, such as Call of Duty and Battlefield, are now working on their own battle royale games. You can download the free report on the SuperData site.

the author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

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