Full Moon: Moonlight Online: Global Re-Launches
Originally I was quite confused with the announcement of Moonlight Online: Global. Here it was a vampire/werewolf influenced MMORPG, yet I had never heard of it. What's more, after doing a little digging I find this MMORPG was actually originally launched in 2012 after taking quite a long time to develop. So why the reboot? The news I found on the website didn't offer much insight, but after perusing a few sites I gathered the game's original aesthetics where geared towards fans of the Twilight series of Edward and Jacob fame. It appears as though that style didnt quite work out for the developers over at IGG.
Thus, the developers decided to close down the MMO and focus on altering its art style to better match the more traditional vampire and werewolf designs. You know the original one with sharp teeth and large claws.
They actually sum up the change in style quite nicely:
Best of all, we’ve done away with all the mushiness and shininess of any tween pop movies.
Players can play as boring humans, but why would you when you can be the infinitely better werewolves and vampires? There aren't many MMORPGs these days that deviate from the standard Fantasy or Sci-fi theme so it's nice to see an MMO in a new setting. I couldn't find any indications as to whether the actual gameplay has changed, but you only need to wait till March 20th and download the game here to find out for yourself.
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About the Author

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009.
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I don't really see much difference in the style of the graphics. The original advertisements were geared towards Twilight people - the new ones are geared towards people who dislike Twilight, but the graphics of the game seem to actually be the same (only looking a little bit better in the client version than the browser one). It seems they only really changed the advertising and not the actual graphic style.
Other than the Werewolf / Vampire gimmick, the game didn't offer anything new or different. It was a very base game the same as hundreds of others that use the WoW type formula.
And while there are good and different ways to do PvP, this game was a pure unregulated open world gank fest after level 20. People begged for a PvE option or an update to the PvP system. They were ignored. That's a huge part of why the game failed and isn't going to do well again - IGGs stubbornness in keeping the game an open world PvP gank the lower players festival while not adding anything new, different, or fun to the genre.
Huge numbers of games have transformations. There are many better PvP games out there if they're banking on some type of PvP gankers coming to play, and there were no PvE options past 20 (and no warning before hand that that's what the game turned into). I haven't read that this client version is going to be any different.
It was somewhat unique as a Browser game back before there were many full RPGs like this in browser games but it still took up a client sized folder on your system anyway and as mentioned, wasn't that fun after 20 when it turns to gankers paradise.