At this year’s GDC, Greg Street hosted a panel discussing balancing League of Legends. During the talk, he addressed the problems the developer faces when trying to balance the game for a wide range of players — from newbie to pro.
The nearly hour long talk covers the issues the developer encounters. Street offers examples, as well as tactics used to address those problems. It includes how Riot structures the balance team, how they gather data, and how they respond to player feedback.
There’s quiet a bit of interesting information in the video above. Just set aside a decent amount of time to watch it.