Guild Wars 2 is getting a whole bunch of new shiny bits when Heart of Thorns launches in 11 days. The shiniest bits of all will, of course, be the game’s new legendary weapons, which were profiled, along with a primer on how they’ll be obtained, in today’s dev blog post.
The development of these weapons was a long time coming, requiring years’ worth of meetings and plans and schedules, and there’s still more to do. Only three new legendaries — the axe Astralaria, the pistol H.O.P.E., and the staff Nevermore — will be in the game at HoT’s launch, with more to follow. They’ll follow a similar path to creation, though one that substitutes more HoT-themed components and achievements than their previous brethren.
Naturally, the necessity of different components will lead to some radical shifts in the game’s economy, which ArenaNet’s in-house economist John Smith addressed in a separate post. He also briefly discussed changes to how salvaging will work as well as other balances to rewards from dungeons and map completion. I’m sure it will all be greeted enthusiastically and absolutely nobody will complain about prices on the trading post!