Halo Infinite Multiplayer Gets Individual Playlists, Tweaks Battle Pass Progression (Again)

Slay the nights away!

Jason Winter
By Jason Winter, News Editor
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343 Industries continues to tweak Halo Infinite's Multiplayer modes, now offering a way for you to choose which mode you can play. 24/7 Team Slayer, anyone?

That's just one of the options, along with Free-for-All, Tactical Slayer, and the previously limited-time Fiesta mode. "Slayer fans should expect this playlist to expand with new experiences in the months to come," read the post announcing today's changes, and the "team continues to work on longer term plans for rotational and core playlists, game modes, and improved matchmaking experiences."

Matchmaking in ranked and Big Team Battle modes has also gone under the knife -- the first "to increase the priority of close individual skill matches, particularly for players at the higher skill levels" and the second to prioritize matches with low latency. More ranked playlists are also on the way, once the team overcomes some pesky "technical complexities."

Meanwhile, in the never-ending quest to make challenges and progression worthwhile for players, more frustrating challenges have been removed, new challenges based on specific playlists have been added, and, when the limited-time Fracture: Tenrai event returns, event challenges will be more frequent, helping to alleviate the situation where players felt "stuck" behind weekly challenges.

343 Industries admitted that there was "a lot of work to do here to truly address player feedback around these systems – and broader changes are going to take time." That statement lends fuel to my notion that the system will be replaced completely by something else entirely once the most pressing launch issues have been dealt with.

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In this article: 343 Industries, Halo Infinite.

About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

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