Halo Infinite Season 2 "Lone Wolves" Will Tell A Story Via Cinematics, Events, And Battle Pass Items
Also, lead multiplayer designer departs 343 Industries.
343 Industries did gamers a solid when it made the first season of Halo Infinite's battle pass run for about six months. Sadly, though, all good things must come to an end. We're just shy of two months away from that pass's May 2 expiration date, which has led many players to ask, "What's next?"
The Halo team answered that question with a blog post late last week detailing the theme of Season 2, as well as other work that's being done behind the scenes to improve the game.
"Lone Wolves" is the name of the game's second season, and it will revolve around a pair of Spartans, Sigrid Eklund and Hieu Dinh, as well as Commander Laurette Agryna, whose stories will be told via "a mix of cinematics, story-themed Events, Battle Pass items and more that embody the Lone Wolves theme." In terms of content for Season 2, there's a new Arena map, Catalyst, and BTB map, Breaker, on the way, along with FFA elimination mode Last Spartan Standing, a new Land Grab mode, and old favorite King of the Hill.
Other top priorities for the dev team include tracking down and fixing issues like BTB matchmaking and cheating, as well as filling in "gaps in the Halo Infinite experience," like score-based player progression. Further down the line are plans for campaign co-op -- a major sore spot for teamwork-inclined PvE players -- which is due to arrive sometime during Season 2, as well as Forge, which is on tap for the launch of Season 3.
Another priority will be finding a new lead multiplayer designer, since the man in that role, Andrew Witts, announced his departure from 343 Industries via Twitter last Friday. As PCGamer pointed out, Witts is just one of a number of senior creatives for Halo to depart over the past few years, following Narrative Designer Aaron Linde, Creative Director Tim Longo, and Project Director Chris Lee.
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About the Author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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