Hardcore PvP MMO Mortal Online 2 Pushes Launch Date Back to January
Extra time will allow for implementation of housing and other content.
Developer Star Vault had planned to release Mortal Online 2, the sequel to its hardcore sandbox MMORPG hit of nearly a decade ago, this October. But, as has been the case with nearly every game we've seen a piece of this year, things aren't going to plan and the launch date has been pushed back to 2022.
January 25, 2022, in fact, is the exact date that Mortal Online 2 will be unleashed on the masses, the developer announced today. It will bypass early access -- which is, as we all know, effectively the same as a launch -- and take the extra few months to implement the "heavily requested housing system in place along with a heavy dose of polish, bug fixes and extra content."
Much like its predecessor, Mortal Online 2 is billed as a "full loot, full PvP" game with "complex crafting" and "Intense skill based first person" combat, with over 600 skills. It's got a "Massive sandbox world for you to explore and fight over" and has warnings for violence, gore, and optional full nudity. In other words, it ain't for the faint of heart, but if you want to give it a try now, you can access the closed beta by donating via the Mortal Online 2 website.
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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At first the lag was unbearable. Players even teleported around. However, this was due to a bug that caused the creatures’ spawns to quadruple. Then the server was restarted and the fight was fairly lag-free. Here and there my FPS dropped to 25 FPS and one or the other player jerked briefly, but there was no rubber banding and you weren’t hit from a great distance because of the desynch. It was playable. You could also block sensibly. I never would have expected that. I think arround 400-500 players on the battlefield with a mount and blade combat system is a brilliant achievement. There seems to be a lot of work going into the netcode. In the first Game the netcode was very bad, but the developers seem to have gained a lot of experience with this combat system over the past 12 years.
I am actually quite impressed! Unfortunately we were outnumbered and that’s why the opponents in this clip retreated to the city. Any developer can implement great and creative mechanics, but the netcode is the reason why most MMOs fail and most developers prefer to keep their hands off a “free aiming” combat system. Gloria Victis and Life is Feudal were unplayable becuase of the Netcode.
Since then it has always been said that a free aiming combat system as in mount and blade in impossible in an MMO. You can’t implement a Mordhau Combatsystem in an MMO, but the mount and blade Combatsystem is quite good. You don’t have to aim directly at the weapon when blocking, but you have to block the individual attacks on the right, left, above or in the middle. You don’t even notice the nodelines (server lines). However, the level streaming lines are still lagging. According to the developers, this is being worked on together with Epic Games and should improve significantly after the update to Unreal Engine 5. There will also be Starlink next year.
That means 500 Mbit Internet.
The game isn’t perfectly optimized either. If a 500-man fight can run fairly smoothly and there is only a little lag every now and then, that is completely sufficient. Usually not that many players take part in a battle and when they do, this is more of an exception. The city of meduli were also very many players.
I also made a Fanmade-Trailer to show the Combat System. MO2 cant even compared MO2 cannot even begin to be compared with MO1.
Check this Video. The Combat is so much better as in MO1 and you can now even feint Reposts after a parry since the last patch. https://www.youtube.com/watch?v=4ub5pAZRPsM&t=28s