HeroWarz Is Going Offline Until Early 2018

Jason Winter
By Jason Winter, News Editor January 12, 2017
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MMOs go offline all the time. What's less common is for them to come back.

You can't have missed all the advertising for KOG Games' HeroWarz that's been popping up all over the internet (including this site) the past few months. All the marketing effort apparently hasn't paid off, though, as KOG will be taking HeroWarz offline on March 26. The cash shop is already closed, and double XP and other bonuses have been implemented in the game.

But the shutdown will only be temporary. KOG intends to work on improving the game, to "become the game that we feel it needs to be" during the downtime, which it's titled the "Pause of HeroWarz." KOG lists balancing characters, improving PvP, and making the story more immersive as its primary reasons for the shutdown. The company intends to open the game up for business again in early 2018, though it can't say how players' progress will be impacted. Compensation for real money spent on items and VIP subscriptions are also up for debate, as detailed in the Pause FAQ.

A move like this for an MMORPG isn't wholly without precedent; Final Fantasy XIV comes to mind. Still, that was a major property with Square Enix's impressive coffers behind it. Maybe the next closest thing I could consider is something like Total War: Arena, which shut down its relatively polished closed beta for 10 months and counting, but that seemed like a planned maneuver and something you'd expect from a beta -- and Creative Assembly was quick to tell players that their real-money investments would be protected, rather than making vague statements about "compensation."

If this was planned, then HeroWarz has really been in a beta state since its launch, but KOG passed it off as finished to draw in players. If it wasn't planned, then it has to be seen as a major setback that damages player confidence in the game's future prospects. Neither possibility is inspiring.

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In this article: KOG Games, Herowarz.

About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

Discussion (5)

Velius Icedrake 3 years ago
Another scamming publisher

Sighs 4 years ago
They should either remove the IP block or make servers for different regions. People like to play games to don't single certain regions out just because the hacking levels are off the charts I swear devs are lazy these days.

DirtyTimmy 4 years ago
They have to remove the IP Block, then this game is going to have the opportunity to exist for a few years, if they dont do that im going to forget this game even exist.

Deathloche 4 years ago
The combat was fun, but I don't want to read text for like 5 minutes before each and every dungeon.

WhisperKick 4 years ago
What killed this game was the ip block, i really wanted to try this game but i couldnt beacuse of the ip block for people outside of a few selected regions.


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