Two new contenders have entered the arena of Namco Bandai’s upcoming fighting game, Rise of Incarnates.

Erendira Quinn was an abused child whose power was awakened at a young age, eventually leading her to work for the U.S. government in an attempt to create a world where normal humans and incarnates could live together in harmony. When that didn’t work, she became a vigilante of sorts, with the goal of holding “renegade” incarnates accountable for their actions.

Reinhold Kruger is your classic mastermind villain, working to overthrow the European Union and place power in the hands of the incarnates, which makes his recent decision to go to the United States that much more puzzling. He commands a legion of incarnates and a vast, all-encompassing intelligence network.

In the game, each character has access to a specialized vehicle; for Quinn, that’s her lightning-fast motorcycle, Brynhildr, and for Kruger, it’s the multi-legged battle tank Odin.

Closed beta testing for Rise of Incarnates will start in the early summer.

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009. In addition to contributing First Look videos and news articles, Michael also serves as the Community Manager for the upcoming MMORPG, Skyforge.


  1. sucking isnt necessarily a bad thing. I mean I get it if you dont love a bj but there are millions that do so shaddup stupid

  2. As a former tester, they’re heading in the right direction. The only thing that concerns me is the repetitive play. Hopefully they will bring new ideas into the table in order to keep the playerbase high enough to make us want more because 2v2 with just buildings around with just physics isnt gonna cut it. bring on the FUN!

    • Unfortunately when it comes to fighting games, repetition is part of circle(its practically a circle, it always comes back around) of events that unfold in these games. Once people start getting a hang of combos your going to see them doing em…repeatedly. its going to get to a point where it just seems dirty and people are going to start complaining that they’re getting spammed by certain combos during these matches.

      As for everything else. I hope it makes it interesting.

      • Yeah I hope so as well. Outside of the combo list, the game is constructed pretty simple (hence i mentioned repetitive). Since it is on a PC platform, they could bring more creative things into play, such as co-op PVE for example or even single player mode with a boss. In which currently, you join a room and have a 3 minute match, it doesn’t cut it with me. Teh game definitely needs more modes and a extended move list. If things go well, I would expect a butt load of characters and matchmaking with more slots added.

        • Also, I don’t like the idea of equipable slotting for more defend, speed and etc. If they really take it up that far, certain typical builds will be created and will definitely be unbalanced for new players that joins over time. They should add equipable skills list instead. I would rather have a flexible skill tree compared to have extra stats and making the skills hat are acquired later on to be difficult than usual to pull off.

          • They did something similar with Soul Calibur 4 but thankfully they scrapped it in 5. With how customization and stats worked it was severely limiting on how you can make your character look and how strong he was. It was either make the character look how you want and have weird stats or customize towards how you want to build your character.


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