Eleven days ago, LawBreakers went free-to-play. The game will still be shut down in three months, but at least for now, it’s got a smidgen of new life, as its concurrent users graph on SteamCharts looks like a flatlining patient whose heart suddenly started beating again:

LawBreakers’ peak over that period is 459 players. That’s not amazing, but it’s a lot more than what it used to be. Before this month, it hadn’t broken into the triple digits since November, and the average concurrent players has been in the single digits since February.

Its 30-day average — which includes just 11 days of it being F2P — is 67.4. If you pro-rate that out to a full month, you’d be looking at around 200 concurrent players on average, or about 60 times the 3.3 concurrent players the game averaged in May. The numbers are trending downward slightly, but at least there appear to be enough players online to do a match.

Players who spent money on the game seem to be generally OK with the transition, judging by this Reddit thread, with most players saying they don’t regret paying for it (and one saying he “enjoyed it but it was a waste of money nonetheless”).

Have you jumped into LawBreakers lately? If so, we’d like to hear your impressions, whether you paid for the game before this month or if you just jumped in after the F2P transition.


  1. A rookie mistake by a veteran.
    Be it Nexon or Boss Key, the err of announcing LawBreakers’ shutdown before going F2P is not something that should have happened.
    Boss Key Productions was a new developer studio but that doesn’t mean that their team was entirely made of rookies. I seriously doubt that someone who has the same resumé as Cliffy B doesn’t know the impact that such a dumb move would cause.
    Moreover, even if Cliffy B had lost his marbles I still find it hard to understand how Nexon wouldn’t do anything about it, all in all this was an err that shouldn’t have happened.

  2. I can’t understand why would you shutdown a game before trying f2p model. I would definatly pick a few friends right now to try it out, but it’s not easy to call people to play something that it’s closing down. I seriously can’t understand these companies.

  3. thats why they got greedy … i had the unfortunate luck of speaking to one of the developers.. and they tried to delete the f2p content.. honestly it was greed from the jump

    • It’s greed whenever people want to make money?

      The MMO community is full of people who call it greed when they have a cash shop. Now they’re calling it greed whenever they want it buy to pay. smh

      • They were greedy in choosing to die as B2P instead of going F2P before announcing the shutdown. They could have gone F2P in attempt to save the game.
        The attraction a game going F2P before and after announcing their shutdown is vastly different as a game with their time of death already scheduled has little to none attractiveness to new players.

  4. They might be some of the dumbest developers… why not go FTP before saying you closing down to see if you can still make a profit with microtransactions instead of having to close down a finished game… well I guess it is their loose.

  5. Now imagine the numbers if they went free to play BEFORE announcing that they were closing. Talk about missed opportunities, cutting your nose off to smite your face, and several other idioms that can describe this sorry, sorry situation.


Please enter your comment!
Please enter your name here