The name MechWarrior Tactics may have some of you scratching your heads. After all didn’t we just have a MechWarrior game released? Yes we did; but besides similarities in name and the burning desire to annihilate thy enemie’s team in a hail of rockets and lasers, the two games have incredibly different gameplay.

While MechWarrior Online is a tactical mech simulator/shooter, MechWarrior Tactics is a turn-based tabletop-esque strategy. Tactics which is being developed by Roadhouse Interactive, was very much inspired by the original BattleTech tabletop game which actually spawned the MechWarrior series altogether.

In Tactics players control a group of 4 mechs and participate in 1v1 matches whereby each player moves and fires in asynchronous turns. This translates into actions being selected individually but resolved simultaneously. The game features the ability for players to collect a variety of mechs and customize them with various equipment. In order to gain access to new mechs, players must purchase or find STACs, which are essentially booster packs which contain mech chassis. Like collectible trading card games, some mechs will be much rarer then others and can even come with additional customization options.

The game just went into closed beta today and began offering Founder’s Packs for sale. The packs come in three varieties ranging from $20-$120 dollars. Besides immediate beta access; all packs give players additional C-Bills (ingame currency), exclusive mech units, and other cosmetic goodies. You can find the full details below:

Veteran Founder’s Package ($20) includes:
$25 value of in-game currency (2,500k C-Bills) for in-game item purchases.
Two exclusive, Seventh Kommando MechWarrior units.
Four limited-edition Seventh Kommando decals.
Seventh Kommando Veteran rank badge
One-month Lance Tier Premium Account to MechWarrior Tactics at launch: more C-Bills, earn XP and scrap faster.

Elite Founder’s Package ($50) includes:
$60 value of in-game currency (6,000k C-Bills) for in-game item purchases.
Two exclusive Seventh Kommando MechWarrior units.
Two limited-edition Seventh Kommando ‘Mech Chassis — get a leg up on combat out of the gate!
Two limited-edition Seventh Kommando skins let you look your best on the battlefield.
Four limited-edition Seventh Kommando decals.
Seventh Kommando Elite rank badge.
Two-month’s Company Tier Premium Account to MechWarrior Tactics at launch: more C-Bills, earn XP and scrap faster.

Legendary Founder’s Package ($120) includes:
$100 value of in-game currency (10,000k C-Bills) for in-game item purchases.
Four exclusive Seventh Kommando MechWarrior units.
Four limited edition Seventh Kommando Mech Chassis.
Four limited edition Seventh Kommando skins.
Four limited edition Seventh Kommando decals.
Seventh Kommando Legendary rank badge.
Two-month’s Company Tier Premium Account to MechWarrior Tactics at launch: more C-Bills, earn XP and scrap faster.

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009. In addition to contributing First Look videos and news articles, Michael also serves as the Community Manager for the upcoming MMORPG, Skyforge.

10 COMMENTS

  1. I can’t see what my parts say in the mechlab. The words are really dark in front of a dark background and they’re really small words, at that. I think this game might be for people that have widescreen monitors. I’m at 1024×768 and a good bit of the game hangs off the side of my screen. I tried holding control and scrolling down on my mouse wheel to zoom out, but that only made the unreadable words even harder to read.

    I don’t think this game is made for poor people with square monitors at all. If i can’t read what is happening in the mechlab I can’t build a proper mech and thus can’t play the game.

    • It’s not that they’re resorting to this out of desperation. It’s a bloody money grab preying on those who DESPERATELY want to play the game in it’s early stages. I remember the days with game companies would PAY people to test their games, but now we’ve pretty much stooped low enough to pay the developers for an unfinished title.
      I can understand supporting a production, but make that an option. Forcing people to pay you to TEST a game is just appalling.

      • Is there really that huge of fanbase for Turn-Based Mech Strategies that they would expect a mass to pay their way in the game?

        The negative publicity they create for themself will do more damage than the few buckets they might win on the deal.

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