New World Shuts Down Currency Transfers To Combat Duplication Bug
No timetable for return of guild treasure, trading post, or player trading.
Today we spin the roulette wheel of "What's wrong with New World?" and it lands on "The economy has basically been disabled." As Community Manager Luxendra informed players on the forums, a gold duplication exploit has led to Amazon Games shutting down all forms of wealth transfers, including sending currency, guild treasury, trading post, and player-to-player trading.
Naturally, anyone found guilty of using the exploit "will be actioned against." Wealth transfers will be re-enabled once the dev team has located the source of the problem and patched it.
Over the past week or so, it seems like there's been a new crucial emergency in New World nearly every other day that has required significant dev attention. There was an issue with world transfers that resulted in some characters having an "invalid data state" and also led to gold and material duplication. Later in the week, the game needed a patch to fix a myriad of problems, including invulnerability, housing taxes, "AoE magic capping," and Outpost Rush being disabled.
None of those errors take into account various complaints players have had with the game itself: repetitive quests, faction imbalances, and so ... much ... running. We're not quite ready to do one of those "New World is dying"-type articles -- its player count is still reasonably stable, especially if you discount its unsustainably large launch -- but the "new game shine" will only last so long, and if issues like these persist, that article will be written sooner rather than later.
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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Valheim smashes this by miles and kilometers. lol