When is two weeks (a fortnight) greater than (every) three weeks? When discussing Epic Games’ products, apparently.
In an open letter to fans on the Paragon subreddit, an Epic representative pulled relatively few punches in describing the MOBA as not “large enough to achieve mainstream success,” which has led the developer “to question if we have a good path to grow Paragon and make it thrive.” Work continues on the game, including an update this week, but progress has slowed down. One reason for that is an increased focus on long-term goals, which aren’t as typically visible as the short-term ones.
The other reason? Well…
“a number of Paragon team members jumped onto Fortnite to help sustain the game as it has grown far larger than anything in Epic’s past.”
That’s quite the understatement, with Fortnite Battle Royale boasting over 40 million registered players. It’s the admission no fan of a game wants to hear from its developer when that dev creates a new, more successful, game. It’s also one that’s invariably true, no matter how much a dev says that the older game hasn’t been abandoned and is still receiving full support or some other half-truth meant to placate players and not get them to quit a “dying” game.