Guard thy-selves in armor, for it is time to make haste and travel to the land of floating sky castles on a Mighty Quest for Epic Loot. Yes, The Mighty Quest for Epic Loot is no longer a quest for merely those graced with closed beta access. Starting today, the action RPG has lowered its draw bridge and challenged everyone to invade each others halls and pillage the goods within.

The open beta for The Mighty Quest for Epic Loot marks the end of a fairly lengthy closed beta in which Ubisoft made a surprisingly large amount of changes based on player feedback. In fact the open beta adds some of the largest changes the game has seen in recent months. With the open beta now underway players have been treated to an all new Open Creation system used in planning the defense of their castle. Previously, castles had several restrictions which capped players on how many minions they could place in one area or how close traps could be to one another. Using the new Open Creation system, Ubisoft says these changes will “minimize barriers on your creativity, and let your imagination become the only limit”.

Ubisoft has also added a few IQ points to the castle’s creatures. Creatures are now susceptible to their master’s own traps and will actively attempt to avoid them. They will also attempt run in order to heal before returning to the fight. These changes make stacking large amounts of fire traps in one area particularly dangerous for nearby creatures creatures which will add a new layer of strategy when crafting your defense. Players will also be required to defeat their own castle before they can finalize the design, ensuring each person’s castle remains beatable.

Players can choose from four characters to plunder with including The Runaway who became available in the open beta. The Mighty Quest for Epic Loot is available to download through Steam with more information regarding the open beta changes found here.

Michael Dunaway has been part of the MMOBomb team for years and has covered practically every major Free-to-Play title since 2009. In addition to contributing First Look videos and news articles, Michael also serves as the Community Manager for the upcoming MMORPG, Skyforge.


  1. I think it is up to the developers to ensure every castle is beatable through intelligent balancing rather than forcing us to beat our own castle. If I make a damn good castle, I want it to challenge the best players I can find! If you want to unlock our creativity, why am I going to have to dumb it down just so I can beat it?

  2. I don’t know what they did with the graphics but my pretty new computer that can handle ANY game so far really lags in this game. they really need to optimize graphics, ive waited over a year for open beta cause i refused to pay for a closed beta on principle. i could play perfectly fine in the many events they had, but now it is garbage and slow.


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