Fancy yourself a headless hero of old that can never die and always seeks to wage war? Check out SMITE’s newest god, Xing Tian. The free to play MOBA from Hi-Rez Studios has introduced the latest god today and players can now run around with a face on their chest in combat.
How do you implement a god that cannot be killed into a MOBA relying on player deaths to move the game forward? You give him a stacking passive that quickly adds HP and an Ultimate that allows you to scoop up opponents and literally throw them into a terrible position allowing them to be mowed down by teammates. Add in an enemy attack debuff and you have a terribly survivable god.
Take a look at Xing Tian’s abilities:
Passive : Smouldering Rage-Xing Tian gains stacks of Smouldering Rage each time he hits an enemy with an ability (max 12 stacks). For each stack of Rage Xing Tian has, he gains HP5 (+3). Stacks last 18s.
Furious Roar-Xing Tian shouts from his chest with great force, 70/100/130/160/190 (+60% of his Magical Power) and reducing their Basic Attack damage by 30/35/40/45/50 for 1.5/2/2.5/3/3.5. Enemies take % of max Health as damage over time (+2.5% per second) as well. Cost: 55/60/65/70/75. Cooldown: 15/14/13/12/11s.
Hook Slam-Xing Tian first launches an attack with his axe, knocking the opponents into the air before slamming them into the ground and rooting them for 1/1.25/1.5/1.75/2s. Axe Damage: 30/50/70/90/110 (+25% of his Magical Power). Slam Damage: 60/100/140/180/220 (+45% of his Magical Power). Cost: 70/75/80/85/90. Cooldown: 18s.
Sky-Cutting Axe-Xing Tian leaps forward dealing 65/85/105/125/145 (+30% of his Magical Power) damage to enemies when he lands and may leap again within 2s. While in the air, Xing Tian has increased protections (10/20/30/40/50), which are refreshed if he connects with a target. Using another ability during this time cancels the additional leap. Cost: 65/75/85/95/105. Cooldown: 14s.
Ultimate : Whirlwind of Rage and Steel-Xing Tian spins his axe three times in succession, dealing 50/75/100/125/150 (+50% of his Magical Power) per swing and sweeping up his enemies before throwing them. Cost: 100. Cooldown: 100/95/90/85/80s.