You have to hand it to Jagex. The RuneScape developer isn’t content to just keep pumping out the same old content for its decade-plus-old MMORPG. First there was the DarkScape update, which upped the ante for player vs. player combat, and now the devs are almost ready to unleash a new mode for the game, meant to emulate hardcore survival games like DayZ, H1Z1, and Ark.

Old-school RuneScape Product Manager Mathew Kemp has a blog post going live today, which Jagex was kind enough to share with us a little early. Next week, Deadman Mode will go live, and (nearly) nowhere will be safe. When a player is killed, he loses 50% of his XP, any items he was carrying, and the most valuable item from his bank, which goes to the killer.

But this is an MMMORPG, and as Kemp notes, you can’t just hamper everyone’s progress in an MMORPG like you could in a “true” survival game. That’s why, when you attack a non-flagged character, you become flagged, and town guards will attack you on sight. Attacking a flagged character carries no such burden. So if you do choose to become a serial killer, you’ll find yourself with lots of enemies, and likely very few friends, something Kemp thinks will lead to “an uneasy peace.” Or “a huge amount of violence.” He’s not sure which.

Does this sound like something you would try?

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


    • Its not 1 button anymore.

      Its actully why it lost players.

      Most of the playerbase was lazy and just couldnt deal with the fact that there wasnt any skill in playing the old RS.

      I still find myself coming back to the new RS and the graphics overhaul is amazing.

  1. I would much prefer to play Ultima Online but they are still on a over priced mthly fee fest. obviously they are happy with 20 or so people playing..

    • Handled by EA now so, servers for UO are most likely running on a super cheap easy to run system that takes barely any of their resources.

      Developers on the other hand for UO most likely are on a low pay.

  2. This doesn’t sound that different from what they already have with DarkScape. How is it similar to survival games if there is still safe zone towns with guards?

    • It’s the Old School RS equivelant of DarkScape. Unlike DarkScape the xp rates are 5x faster, you lose 50% xp on ALL skills on death and the killer can steal the 28 most expensive items from your bank.


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