Sea Of Thieves' Season Seven Gets Delayed Into August To Improve Its "Quality And Polish"

As the update got closer, the devs realized it wasn't quite ready.

Anthony Jones
By Anthony Jones, News Editor Posted:
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Sea of Thieves Season Seven Delay

It's been over a month since the Xbox & Bethesda Showcase revealed Season Seven for Sea of Thieves with the long-awaited Captaincy update. Fans were over the moon about naming their ships and decorating the captain's quarters but they will have to wait a bit longer since it has now been delayed to August 4.

Moving from July 21 to August 4 isn't a massive jump but pushes it back two weeks. Rare's Executive Producer Joe "Three Sheets" Neate broke the news on the Sea of Thieves website.

Neate states how the update has brought "a vast range of new stats to track" and demands "a complex partnership across [their] Game, UI, and Services team," which has led to some issues with getting the patch ready. As the date got closer, the devs realized there was "a real risk of not delivering to the quality and polish" the update needs and so they decided to delay it.

With Season Seven arriving in August, it'll be a busy time for Sea of Thieves players because a new Adventure, "A Hunter's Cry," launches on August 18. After having such a long Season Six, players can finally experience some new content and be satisfied for a while if the additions hold up. The likelihood of another delay is anyone's guess since the setback concerned internal team processes and stat-tracking, but we'll keep you in the loop if there's more to report.

How do you feel about the Season Seven delay? Let us know!

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In this article: Sea of Thieves, Rare.

About the Author

Anthony Jones
Anthony Jones, News Editor

Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.

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