Halo Infinite's Season 2, Lone Wolves, kicked off on May 3 this week with a generally positive reception from its players, but it turns out that it's actually upsetting its speedrunning community due to campaign changes, and they even removed popular jump spots on maps that players enjoyed.
Head of Creative Joseph Staten took to Twitter to admit that these changes have partly been the reason for the "bumpy" Season 2 launch. He revealed that it wasn't 343 Industries' goal to create an unsatisfying experience for its audience and expressed that his team is "taking [all] feedback to heart, especially regarding map jumps and speedrunning." It's still too early to say what those fixes might look like, but Staten said they're "reviewing options and will have more news" when it's ready.
Let's talk #HaloInfinite Season 2!
For the Interference Event, Last Spartan Standing challenges should now be tracking more accurately and helping you earn rewards. There may be a delay if you leave early, but all progress should count once the match finishes in the background.
— John Junyszek (@Unyshek) May 5, 2022
Senior Community Manager John Junyszek weighed in on the situation himself, mentioning that his team has "seen the feedback around changes that impacted various multiplayer jumps and campaign speedrun strategies" and plan to review those issues internally. "To help make things right," says Junyszek, 343 Industries will be giving out five XP boosts and five challenge swaps for those who log into the Interference Event.
What do you think about Season 2's launch? Let us know in the comments!
About the Author
Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.
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