Small Indie Game Prismata Was Briefly Steam's #4 Game, Thanks To Card Farmers

Jason Winter
By Jason Winter, News Editor Posted:
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We haven't talked much about RTS/CCG hybrid Prismata for a while. That's because it's still in early access on Steam and has a price tag, though the developer says that free-to-play will come someday, when his three-person team is "ready to open the floodgates."

But did you know it's one of the most popular games on Steam? Or at least it was, for a brief period last weekend? Sort of?

Lunarch Studios' Elyot Grant described on Reddit "How my tiny indie game became #4 on the Steam Top Games list (thanks to Russian card-farming bots and a promotion gone wrong)." He's right about the player count, which he got from a screenshot from the Steam client that can be backed up by Steamcharts:

So what happened? Apparently, Grant and his team attempted to give out some free keys to the game, but ran into more demand than they expected. When they eventually decided on just going with a free weekend, the game's population shot up exponentially, even though Grant couldn't see evidence of people actually playing the game from his end.

It turns out that, over the free weekend, players could still earn Steam Trading Cards, which normally require a purchase. As a result, card farmers logged into the game and sat around for hours, or used farming utilities, like the ones described here, to pick up the cards without logging into the game.

On the bright side, Grant said that the promotion got about 20,000 legitimate new players into Prismata. That seems to be backed up by Steamcharts, which says the game peaked at about 200-300 active players last week and now draws a few thousand at any one time. Grant said he'll use his commission on the cards that were earned -- about a cent each -- toward tournament prizes for the community.

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In this article: Prismata, Lunarch Studios.

About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

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