Spellbreak's Goal From Conception: To Be "Watchable, Streamable, And Shareable"

Jason Winter
Jason Winter October 5, 2020

While any video game goes through some changes during its development cycle, Proletariat's initial vision for free-to-play battle royale Spellbreak has remained largely unaltered. CEO Seth Sivak recently sat down with GamesIndustry.biz to talk about the game's origins and early development, which included the primary goal of being "very watchable, streamable, and sharable."

To that end, Sivak knew that he wanted a battle royale, all the way back in 2016, before Fortnite and Player Unknown's BattleGrounds came on the scene. H1Z1 served as more of an inspiration, though Sivak knew that he wanted a more fantasy-style take on the genre. The team combined a pair of prototypes, one a Dota 2 mod and one with a more Viking theme, and Spellbreak was born.

The game naturally went through several iterations, some with more of a ranged/shooter or melee focus, finally coming together as what Sivak called a "magic spellcasting game," as opposed to a "bullet simulator shooter" like PUBG or "builder-shooter" like Fortnite. Sivak also wanted to ensure that the game would be available on all platforms. That's been "not as easy as I wish it was" but he believes "very strongly that every multiplayer game should be cross-platform with cross-progression."

As for the game's watchability, Sivak talked about the game's early attempts at publicization, which included "trying to write contracts with these 16-year-olds to get them to make videos for the game." This was less than half a decade ago, when "none of the infrastructure existed" regarding influencer marketing existed. That seems like ancient times, now that we live in an age where every game of any repute will get at least a few [Sponsored] streams or videos from popular content creators.

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About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

Discussion (3)

CaptainMys 11 months ago
Game is great, obviously there are always improvements to be done. Looking forward to the new game modes they have planned out in the roadmap. I agree on the aspect of being watchable. I'm a beginner but even with a bit of game knowledge it's kind of hard to understand what's going on.
Overall, don't listen to the naysayers! Gameplay is fun and feels good.

i speak truth 11 months ago
Well almost everyone I've talked to about it who isn't too familiar with the game say its super unwatchable and they have no idea what's going on the whole time with explosions and skills flying everywhere. So I don't think they've succeeded in that department

Urthemiel 11 months ago
I suggest starting with "Playable" first. :P


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