The Results Are In And Deathverse: Let It Die Player Survey Reveals Positive Feedback From Recent Beta Test
A lot of players felt like the match pacing and combat was "just right."
Today, publisher GungHo Online Entertainment released the fifth dev diary for Deathverse: Let It Die, a battle royale game based within the Let It Die universe, and focused on the player survey results from the recent limited-time Open Beta test. Director Shin Hideyuki and the enigmatic mascot Uncle Death were the stars of the dev diary again and were pleased by the positive feedback from the player survey.
Multiple questions within the survey concerned player opinions about match pacing, weapons, NPCs, graphics, and more. One of their starting questions: "How much did you play the Deathverse Open Beta?" was pretty divided across the board, with most players only clocking in one to three hours. Despite that, 60% of the player base who did the survey stated the match pacing and time felt "just right." Next, 60% enjoyed the nature of combat and switching weapons based on player encounters, while 30% answered: "it was a lot of fun."
Overall, the player survey results show a lot of promise for Deathverse: Let It Die. Feature-wise it seems to be pretty solid based on feedback and likely to improve as Supertrick Games ramp-up development. If you're interested in watching the dev diary, you can check it out below!
- Top 5 F2P Weekly Stories - Tower Of Fantasy's Sniper Maid & DEATHVERSE Goes Back To Development Ep 539
- Three Months After Launch, DEATHVERSE: LET IT DIE Suspending Service To Redevelop The Game Amidst Lag And Matchmaking Woes
- Deathverse: Let It Die Debuts The Manic Yeti Cryptid, Weapon Variants, And Two Of Their Largest Units Yet
About the Author
Anthony Jones is a gaming journalist and late 90s kid in love with retro games and the evolution of modern gaming. He started at Mega Visions as a news reporter covering the latest announcements, rumors, and fan-made projects. FFXIV has his heart in the MMORPGs scene, but he's always excited to analyze and lose hours to ambitious and ambiguous MMOs that gamers follow.
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