Ubisoft Implements Pay Raises At Canadian Studios In Bid To Retain Key Talent
However, greater raises for senior staff spark further questions of inequality.
Ubisoft, which has been under fire for over a year now due to claims of a toxic workplace and harassment at many of its worldwide studios, has taken a significant step to placate disgruntled workers. In doing so, however, the Far Cry and Assassin's Creed developer might have only created further discord among its staff members.
Kotaku is reporting that the company has implemented pay raises across the board at its Canadian studios, "to combat an exodus by many of its most senior developers." The studios, based in Montreal, Quebec City, Toronto, Chicoutimi, Halifax, and Winnipeg, are responsible for the development of Ubisoft's biggest titles. The raises amount to 5% to 7% for junior staff, while those in more senior positions will receive up to a 20% increase. Employees will also receive more vacation days and better pay during parental leave.
While appearing to be a generous gesture on the surface, the difference in pay rate has struck many, including the voices behind the A Better Ubisoft initiative, as less than satisfactory. "By weighting the pay rises enormously in favor of senior staff, management are exacerbating the gap between the highly and low paid workers," a spokesperson for the group said, saying that the move does "absolutely nothing" to address their grievances, which were re-iterated late last week:
#ABetterUbisoft #EndAbuseInGaming pic.twitter.com/KtcPHAWq57
— ABetterUbisoft (@ABetterUbisoft) November 5, 2021
Ubisoft billed the changes as being prompted by the increased cost of living in Canada. It was the first time the company had made such a mid-year adjustment, which further lends credence to the notion that it's "desperately trying to hold on to what few experienced devs are still here," as one dev in a Canadian studio put it.
Related Articles
About the Author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
Read Next
New Studio Core Loop Raises $12 Million To Build Blockchain Sandbox MMO
Focuses on community, with players taking one of several roles in the world.
By Jason Winter - 1 year agoYou May Enjoy
New World's Second Season Gets A Deep Dive As A Sand Wurm Slithers Towards The PTR
A sand wurm awaits you in Blood of the Sands.
By QuintLyn Bowers - 4 days agoBlizzard Cancels Overwatch 2's PvE Hero Mode... You Know, The Main Reason It Was A Sequel In The First Place
Here we go again with Blizzard and their BS.
By Troy Blackburn - 1 week agoHow To Enter The Final Fantasy XIV Original Fat Chocobo Twitter Sweepstakes
You could be one of 2,800 lucky winners.
By Matthew D'Onofrio - 1 week agoThe European Commission Approves Microsoft’s Purchase Of Activision Blizzard
Microsoft agreed to allow EU consumers to stream all ABK games they have licenses for through the cloud gaming service of their choice.
By QuintLyn Bowers - 1 week agoBlue Protocol Global Launch Delayed Until Next Year, Japanese Version To Launch June 14th
But the test will go on as scheduled.
By QuintLyn Bowers - 4 days agoFollowing Review Bombing Campaign, War Thunder Removes "Steam" Icon From Game's Webpage
And now the Streisand effect can fully take hold.
By Michael Byrne - 4 days ago
Discussion (0)