Blue Mammoth Games has always been a shining example of an indie studio made good. Its 2-D free-to-play fighter, Brawlhalla, is constantly among the most-played games on Steam, receiving constant updates and fostering a strong esports scene. That’s going to remain the same in the future, except for the “indie” part.

Today, Blue Mammoth announced that Brawlhalla will become a part of the Ubisoft catalog of games, rubbing shoulders with the likes of Assassin’s Creed and Rainbow Six. As developer Matt “Matterhorn” Woomer put it:

“Last year, Brawlhalla was growing, the community was growing, esports was growing, the studio was growing, everything was going great. But as we grew up and up, we also began seeing the ceiling for a scrappy, never-say-die indie studio. We realized that to complete our plan and take this crazy game to the next level, we were going to need help. So we went out looking for a partner.”

And that partner turned out to be Ubisoft.

As is typical with these kinds of announcement, Woomer stresses that the game will still be developed as usual, with the ability to add “more stability and more resources to improve the game and add new features,” while strictly keeping the game out of pay-to-win territory.

One question that remains, though, is what exactly the partnership is between Blue Mammoth Games and Ubisoft? Is it publisher/developer, or did Ubisoft outright purchase Blue Mammoth? That’s not clearly spelled out in the announcement, which uses non-specific words like “joining” and “backed by.” We’ve reached out to Blue Mammoth and will update this article when we learn more.

UPDATE: We’ve learned from Blue Mammoth that the developer has been acquired by Ubisoft.

the author

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

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