A new sandbox MMO is in the works, and the devs hope to get players on board with a new monetization system that involves blockchain. The developer, So Couch Studios, promises players “true ownership” of all cosmetics, verified historically with the blockchain system. The new system is reportedly designed to do away with lootboxes and pay-to-win microtransactions.

In order to make this system work, the developer has made the blockchain items acquired by completing PvE and PvE have a limited supply. This will make them more valuable when players begin trading them for the game’s currency PIXEL.

Since the game is a sandbox, it offers players plenty of ways to interact with its world, whether it be combat, gathering, crafting, or owning land. Player characters are classless, giving them plenty of room to make the world their own.

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community. For the past five years she's been a writer at Gamebreaker TV.

4 COMMENTS

  1. Honestly just make a single player game and stop trying to bleed gamers dry of their bank accounts.
    I think gamer’s have had enough of devs trying to clear their accounts out!

    • Sune here, one of the developers of Ember Sword.

      We 100% agree, and that’s why we’re monetizing Ember Sword the way we are. We’re tired of Pay-to-Win systems in Free-to-Play MMORPGs. That’s why we don’t have a traditional cash shop that sells strength boosts etc., and no lootboxes and the like either.

      Instead, we are creating an in-game economy where players can acquire the things they’d usually buy from the developer (e.g. cosmetics like an avatar) through gameplay, and then trade it freely between each other for the game’s premium currency.

      I’d be more than happy to answer any specific questions you might have?

    • Sune here, one of the developers of Ember Sword.

      We 100% agree, and that’s why we’re monetizing Ember Sword the way we are. We’re tired of Pay-to-Win systems in Free-to-Play MMORPGs. That’s why we don’t have a traditional cash shop that sells strength boosts etc., and no lootboxes and the like either.

      Instead, we are creating an in-game economy where players can acquire the things they’d usually buy from the developer (e.g. cosmetics like an avatar) through gameplay, and then trade it freely between each other for the game’s premium currency.

      I’d be more than happy to answer any specific questions you might have?

      • I can see people selling stuff at high prices because of collectors and rich people, and like 95% of the player base being disappointed/frustrated because they can’t get this “limited” stuff because of prices and ofc like the post says, limited supply. Just a randoms opinion.

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