In most MMORPGs, there’s a feeling of your character being a bit more powerful than the world they inhabit after a period of time. Max level, great gear, a group to roll around with and…BOOM…nothing can stop you anymore., Obsidian, and The Allods Team are just embracing that idea right out of the gate with Skyforge. Scheduled to start Closed Beta this quarter, Skyforge puts players directly in the role of trying to become an actual god. Building a following starts long before that ascension though.

As tales of your accomplishments spread, you’ll pick up followers. Some of these followers, called adepts, will even be willing to perform tasks in your name. These followers should not be ignored as the dev post reveals that these followers make up a third of your actual strength. Adepts even have specialized skills (i.e. warrior, doctor, etc) and as they look after the masses, YOU gain followers from an even larger region and will even collect rare gifts used to empower your adepts even more (Hey, adepts gotta level up, too ya know!?)

As your Order grows, adepts can even train other adepts, retire to a missionary life for your following and more! With 8 provinces to spread the word of your deeds to, there’s a lot of work to be done!

The system sounds intriguing and is one I certainly want to get some playtime in with soon. Will it be a complex mess, a wonderful surprise, or just basic companion management a la SWTOR? We’ll have to wait and see.

Mike "Magicman" Byrne has been a part of the MMOBomb family for years and serves as the site's current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.


  1. Ok some possible queries I have if anyone can speculate about.

    These followers are gonna be npc? or players following players(that would be harsh) ?

    Also with that I hope it does not fall to p2w style.Imagine the most paying player on the highest 5th tear with a statue for him/her.

    This game got so much expectations.The environment quality seems so superb hope they dont fk up the montetary model.

    • It’s obviously going to be NPCs. They couldn’t make a system where players would be forced to interact with others and be limited if they do not do so because people are horribly antisocial in MMOS (the trend of solo to cap is proof of this). A system like the one they propose fueled by actual players would flop harder than a new adam sandler movie.

  2. this is the first i have heard of the game it Seems pretty neat, sounds like they are trying a interesting system but as Magicman says will it be nothing more than a glorified companion management thing.

    one quick question if any one knows can you be a evil God ?

    • you goal is to gain alot of followers that has faith in you not the opposite being evil wouldnt make sense to the game’s ultimate goal

    • Define “evil”. As a god in Skyforge, your power depends on the number of people who worship you. In essence, by hurting your followers you only hurt yourself. And you won’t get any more popular by murdering people and doing other “evil” deeds. Unless you do that to the alien invaders anyway.

      • That assumes that gods too are incapable of being evil though. To take a page from D&D, Nerull is the Flan god of death, darkness, murder, and the underworld. Nerull is the patron deity of those who seek the greatest evil for their own enjoyment or gain.

        In order for a god to have power (at least in skyforges setting) they need worshipers. Clearly murdering people and doing other evil deeds can draw those who would worship it. So really what it comes down to is you’re forced to be good. The game’s ultimate goal is to become a god, but how you achieve that is a vague thing. You’re not going to murder your followers but rather they worship the act of murder. In the end it’s less about becoming a god by your own hand and more about playing the game a specific way under the gift wrapping of doing said action.

        • there are a ton more people worshipping good gods than bad gods think about it i mean you dont see a army worshipping satan (example)

        • Ok, and now give me at least one example of one single “evil” God from the history of mankind. Because D&D is hardly relevant.
          The earliest gods were seen as representation of forces of nature. Not evil or good, but usually wraithful. They demanded respect and worship because they were Power.

          Later on all the gods were seen as protectors in one way or the other. They might have demanded somthing of their worshippers, but they ALWAYS gave something in return. Even those who demanded human sacrifice weren’t “evil” per se, because in return they offered the greatest protection in minds of believers.

          And no one. NO ONE will worship a D&D god who does “bad things” for the sake of doing bad thing. Even those who enjoy doing the same won’t worship such a god. They’d rather worship a god who says that he still loves them and that their sins can be forgiven no matter what.

          Ok, history lesson over. -_- Now back to the game. You’re not being forced to be “good” in Skyforge. You can still become the grim reaper, the destroyer of worlds while being popular. Just as long as you reap the invaders and destroy their worlds, and not your own. And I bet those invaders are going to think that you’re evil as hell.

  3. very interesting indeed i have high hopes for this game since its being madeby the allods team.

    even tough they dont have a good rep cause of allods being rly p2w. the game itself was really nicely done with great music on top.

    ifskyforge would be p2w it wouldn’t affect as much as allods did since allods just forced you into pvp so you can do pve

    but in skyforge pve stay in pve and pvp stays in pvp forcing someone to do pvp just frustates players who does not want to do pvp.


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