War Thunder's 12th Battle Pass Season, "Armour Breaking Ambusher," Starts Tomorrow
This season's main prize is the SPz 12-3 LGS, which is good for flanking.
It’s time to flank.
The 12th season of War Thunder's Battle Pass, titled "Armour Breaking Ambusher," will run from July 26 to October 25. This season's main prize is the SPz 12-3 LGS, a vehicle known for its ability to ambush and break through armor. Players can complete tasks and challenges in both Air and Ground SB to earn rewards, including player icons, loading screens, titles, decals, decorations, and new premium vehicles.
Some of the key awards for this season include the MC 485, an Italian rank III Premium torpedo boat, the B7A2 (Homare 23), a Japanese rank III Premium carrier-based torpedo bomber with an experimental engine, and the SPz 12-3 LGS, a German rank IV Premium APC equipped with a powerful cannon for armor-piercing attacks.
If players obtained two Coupon Upgrades from stages in the previous season in the strategy game, then participation in the Battle Pass is free. They can get progress points by logging into the game daily, completing Battle Tasks, and tackling Season Challenges. Opening new levels during the season grants rewards ranging from Silver Lions and boosters to prizes like decorations, profile icons, and premium vehicles.
Related Articles
About the Author

Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.
More Stories by Matthew D'OnofrioRead Next

It’s another round of “break the server”.
You May Enjoy

Armstrong would like some more time to play with puppies and snuggle their hubby.

Looks like the Settlers of Kalguur settled in for the long-term.

The game can be wishlisted on Steam now.

This is one of the “whacky” ideas GGG was talking about.
Discussion (0)