Editorial: Trove's Upcoming Console Release
It's been quite some time since I last sat down and played Trove, Trion Worlds' free-to-play voxel sandbox/creation/adventuring game. Since then, we've kind of seen the voxel world (which looked poised to EXPLODE at the time) fade away quite a bit with high profile titles falling by the wayside or disappearing altogether. Cube World, Landmark, even the high profile EverQuest Next were all using this style of voxel building and presentation and now...Trove stands mostly alone as the "big dog" in this space, excluding smaller indie titles we see all over the place. A year or so ago, I probably wouldn't have put my money on Trove, but after spending some time in the PS4 version of the game's beta and chatting with the team at Trion a bit, maybe I should have...
As Trove closes in on its official console launch on the PS4 and XBox One on March 14th, beta has already garnered over 4 million players checking out the game. It's easy to see why. After some hands-on time and a guided tour from Executive Producer Andrew Krausnick and Lead Animator Ted Sanger, I started to feel like Trove should have been made for consoles from the start. The gameplay is smooth, the graphics are (of course) colorful, and the overall style lends itself to consoles. While draw distance is obviously very different given hardware limitations, the game rarely suffers from any huge issues on my PS4...I will say that the camera can get a bit crazy on you in tight spaces, but it does that on the PC version of the game as well. Inventory is a nightmare, plain and simple. I noticed how cumbersome it is to use on the controller right away. Luckily, Andrew advised that this was the feedback they heard loud and clear and the game is receiving a console inventory overhaul when Trove launches on the 14th.
As we continue our tour, we poke our noses into some Clubs (user created worlds), get my Cornerstone (personal plot of housing that's customizable and mobile in that you can move it to other dedicated plots) set up in an early, low level world, level up my Shadow Hunter a bit through some dungeon gameplay, and craft a few items. All the while, Andrew and I are chatting back and forth about the console version of the game. To answer some questions PC Trove players may have, no, the game is not cross platform and no, you cannot transfer your PC account to your console. If you want to play while sitting on the couch, you're starting all over on the console version...but you do get some prizes if you link your console to your Glyph account, so there's always that...right?
All in all, I feel like I'd probably play Trove a lot more on the console than I did on PC. It just felt right. Given that, I did ask the team if we were headed in a mobile direction with the title even if that just came in the form of maybe managing some crafting and other items through a mobile application. Trion didn't bite though. If they have something up their sleeves, they just aren't ready to talk about it besides to say that they look for as many opportunities to get players into Trove as possible. In my book, look for something Trove related on mobile devices soon...but that's literally just speculation on my own part.
If you'd like to check out Trove on consoles, or maybe come back and check it out like I did, it's worth a go. The gameplay is similar to what it always was so don't expect HUGE changes, and if you just aren't a fan then the console versions aren't going to convert you. That said, it is certainly more relaxing to play it on the console if that's what you're looking for. You can jump in now and carry your beta progress through next week's launch. For me? I've got some Shadow Hunter and Mastery leveling to do still. See ya there!
Related Articles
About the Author

Mike “Magicman” Byrne has been a part of the MMOBomb family for years and serves as the site’s current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous gaming websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.
Read Next
💣 Feature | Editorial: Is Pay-to-Win Behavior Always Bad?
In this week's editorial we take a look at Pay-to-Win and its Critical Role in PVE heavy games like Warframe. Everyone who has played Warframe knows that many of the paid currency sinks are completely pay-to-win in their st...
By Steven Hawke - 6 years agoYou May Enjoy
More Details On The International — Dota 2's Major Tournament — Have Been Revealed
You can still attend in-person, but you better be quick about it!
By Matthew D'Onofrio - 2 days agoTomorrow's Update For The Texas Chainsaw Massacre Brings Several Key Adjustments
The patch addresses various issues and gameplay enhancements.
By Matthew D'Onofrio - 1 week agoXDefiant Announces Public Test Session Of "Preseason" Content On PC
That’s their version of a Public Test Server.
By QuintLyn Bowers - 1 day agoNew Details On The Major Class System Rework Coming To Warhammer 40,000: Darktide
The goal is to provide players with more freedom in defining their characters and playstyles.
By Matthew D'Onofrio - 5 days agoGet a Look At Tarisland's SilverLit, The Airborne City, In A New Preview
We all float up here.
By Troy Blackburn - 1 week agoNew Letter From Throne And Liberty Producer Shows Off Never-Before-Seen Bosses And Areas
I can't even front...this stuff looks incredible.
By Matthew D'Onofrio - 5 days ago
Something about these cubic building games just feel better on a console to me and I really dont know why. I definitely will be snagging it for my ps4 when it drops though, hopefully they have a smooth release!