I Was Looking Forward To The Chrono Odyssey Closed Beta, But…
(The reception has been lukewarm at best)
Chrono Odyssey’s closed beta is finally here — something I’ve been hyped about for a while. I really wanted this to be the next big MMORPG. But early feedback from players isn’t looking too hot. Even though Chrono Studio pitched it as a next-gen, visually stunning experience, the current beta seems to be falling short.
People are reporting rough optimization across different setups — frame drops, janky animations, and immersion-breaking hiccups. The combat, which was supposed to be a big selling point, feels clunky and repetitive to a lot of folks. Some are even saying it plays more like a console-first game, with the PC version feeling like an afterthought. All in all, it sounds like the game still needs quite a bit of work before it's ready for prime time.
Like a lot of others, I was really rooting for Chrono Odyssey to shake things up in the MMO space. But right now, it’s more of a letdown than a breakout. Hopefully, this beta is just the beginning of a longer polish phase. The potential's there — it just needs way more time in the oven. I say let them cook.
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About the Author

Matthew “dinofries” D'Onofrio is a writer, content creator, podcaster and — most importantly — a gamer. With such a strong passion for video games and a severe case of FOMO, it's no surprise he always has his finger on the pulse of the gaming world. On the rare occasion Matt's away from a screen, you'll find him strumming away on his acoustic guitar or taking care of his cat Totoro.
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The game is already in a late stage of development, I would much rather call it complete at this point.
I haven't played it yet, because I haven't tried if it works on Linux, but the complaints listed in the article do not concern me.
For me what's important is for the world to be open, large and a lot of interesting things to be happening in there that encourage exploration. The older Asian MMOs that I played only capitalized on graphics and their worlds were barren and static. You get a quest to defeat 20 bandits and you find all the bandits in one spot, literally 100 next to each other so multiple players can do the same quest at once. Coming from Vanilla WoW you see a few bandits and you are encouraged to travel around the map to find all the spots where there are more bandits. Also different NPCs in Vanilla WoW were spread evenly so it creates a world that is realistic and believable.
Second I care about is progression - again coming from Vanilla WoW, I expect the leveling to be slow, but not too slow and not too fast like most Asian MMOs do - first 10-20 levels coming so fast you can't even feel the challenge or learn all the changes that happen to your character. I also expect to see a lot of gear you can loot that is better than yours an also being able to loot gear you can't use, which some Asian MMOs don't do - they give you a loot table based on your class only so you can never loot something you can't use. New skills also should come gradually and I prefer to have to go to a town and learn them from a trainer rather than having to learn them automatically as most Asian and newer Western MMOs tend to do.
And the other one is story. I want to see a story that is intriguing, immersive and easy to get into, where you want to read the quest text and learn what happens next. I dislike games where the story is barebones and is only there so it move's you through the levels.
I have my skepticism that this game won't be that different from its predecessors. I've seen only ArcheAge actually trying to implement a Vanilla WoW-like story, but even that wasn't very good.