June 23 is when Aion: Classic will launch, providing “a fresh start as the game originally was when it launched in the Americas back in 2009, with some additional quality of life improvements.” It will include just the game’s four original classes, with the two subclasses for each, as well as early dungeons and other content. That includes faction-based fortress sieges and “rifting PVP,” which opened portals between Asmodae and Elysea and offered PvP-focused quests and a specific currency.
Aion: Classic will be available in both free and paid (subscription-based) versions. Subscriptions are for three, 30, 90, or 365 days, and can be acquired by purchasing Siel’s Aura with real money. Free players will earn XP at a slower rate than subscribers. There will also be a “Daeva Pass,” a.k.a. battle pass, which has its own rewards and unique currency, Quna, which can be used to obtain various cosmetic rewards and unlock the premium pass tier.
Aion: Classic was a big hit in Korea following its launch last November, with quarterly revenue for the game nearly tripling since its implementation. It’s not as popular now as it was 12 years ago, but if NCSoft can get anything resembling that same response in the Americas, it will be well worth the endeavor.
Learn more about Aion: Classic on its dedicated website.