Ahh, the growing pains of a new MMORPG. Well, the normal growing pains AND what seems like an almost daily reveal of some new invulnerability trick or a gold duplication exploit when we talk about Amazon Games' New World.
On the PvP side of the game, some of these issues have made things less fun, harder to participate in, and not very rewarding. The New World dev team is trying to tackle all of these issues so you can get back to your wars.
In a dev post released tonight, the team takes a look at PvP through 3 primary lenses.
The first is open world PvP. While it may be functioning just fine while leveling, the team recognizes a need to make the level 60 open world PvP both more rewarding and a little less risky. To this end, they will be making short term changes to increase luck at level 60 to entice you to remain flagged and reducing the durability hit when you die while flagged in the world. That first change will morph, in a little more "medium term" than "right away," into changes to the game's High Watermark system, basically the formulas that determine the gear rating on a drop you get. This should entice you to remain flagged at level cap more, but it will be a while before we see this particular change.
On the downside of open world PvP, though, is the fact that abilites all look the same, whether they be triggered by friend or foe. Sadly, this is a much bigger fix and will take code and asset changes...so, yeah, not getting fixed anytime soon, but the team knows it's an issue.
Moving on to War, the team says this is in a good place right now after exploits were resolved in a recent patch, but they still want to gather your feedback. Territories averaging a war every 2 days is right where the team wants things to be and defenders having an 80% win rate feels right to them. Whether players agree or not, we'll wait and see. The big problem with war is communication and right now Amazon Games doesn't have an answer planned on this (war)front.
The final stop on our PvP tour is actual Territory Control. Here, the team is looking at a few improvements to balance out factions. These include the already enabled blocking of faction switching to the dominant faction and the upcoming increase to underdog influence gain. Players can also look forward to new PvP mission types to shake up the monotony and the rewards and, the team hopes, cause the "zerg" to be a bit more spread out.
What say you, PvPers? Headed in the right direction or lagging too far behind? Let us know below!
About the Author
Mike “Magicman” Byrne has been a part of the MMOBomb family for years and serves as the site’s current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous gaming websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.
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