After the collapse of Realtime Worlds, APB was purchased by K2 Network and developed by Reloaded Productions. Even after the acquisition, the relaunched APB (Aptly named APB:Reloaded) didn’t quite surpass its predecessor. With a canceled open beta due to an error causing players to crash every two hours, the relaunch didn’t quite propel it into success. Even with the major drawbacks to the game, it garnered a dedicated community and a very dedicated developers who saw the potential in the game with its unique features.
APB:Reloaded has been relatively quiet for the past couple of years, so, it came as a surprise that APB:Reloaded will be reloaded (Cymbal crash) into a new engine. According to the dev blog post.
An upgraded engine would let us tackle important things like min-spec system performance, lighting system improvements, net code improvements and new graphic card optimizations and it would likely lead to a faster content creation pipeline by taking advantage of new systems available in the updated engine.
Hopefully once APB: Reloaded finishes rebooting itself for the third time (Third time is the charm!), its can finally properly showcase its unique features.