The PC version of Bless Unleashed had its “final beta” last month, but rather than being a capstone on the game’s development, it unearthed some issues that had the development team at Round 8 Studio stepping back to evaluate the readiness of its product for launch. Granted, that’s what beta tests are for, though we seem to have forgotten that in the days of permanent early access and “betas-as-marketing.”

In a letter posted today, Head of Development Koven Park went over four key issues that he and his team learned from the beta. The UI/UX layout was designed for consoles and will need further adjustment to work properly for PC players. In-game guidance is a quality-of-life factor that the team is looking to improve, and the topic of “overall combat experience improvements” covers “drastic combo changes in certain classes” as well as lower animation times and new attack patterns for some unique field bosses. The final topic for polish is more immersive gameplay, with changes being made to profanity filters, character name policies, and player/region restrictions.

All this means that the PC launch of the game, ostensibly scheduled for this month, is being pushed back “until necessary improvements and further in-game polishing is complete.” The list of changes is expected to be implemented by mid-July, with a launch “in time for the summer season.” Assuming at least a little more testing will need to be done, that probably means a late July or early August launch, in the best-case scenario.

We’ve given the various incarnations of Bless a lot of flak here on MMOBomb, but you have to commend Round 8 Studio for not repeating the mistakes of its predecessors and rushing out a product that it deemed not ready. Bless Unleashed is likely the last gasp for the franchise, after Bless Online‘s numerous shutdowns, and even the shuttering of the mobile version in Korea, so they have to get this one right. They probably won’t get another chance.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


  1. I couldn’t get into this game it felt like i was just in another mmo with nothing much to pleasure the preceptors to reach a height that captivated the inner workings of subconsciousness pleasures. so i left. 🙂

    • The graphics looked really boring. The colors were bad – sky, ground, grass, everything has this purple tint all over and it just looks depressing. In comparison, old Asian MMOs from like 2005 had better graphics and more vibrant and “juicy” colors – sky was azure blue, grass was lush green, etc. and it just made you excited to play the game, explore the world and enjoy the scenery.

      Another problem was the UI and controls were absolutely not Mouse + Keyboard friendly at all. It was a huge pain to navigate through the UI or trying to accomplish simple tasks.

      The map is not open world and it’s barred by invisible walls left and right. You can’t jump off a simple 1 meter slope to save some time, instead you have to walk 20 meters around on the flat ground, because of invisible walls.

      Combat was also not very fun, but I won’t even bother talking about it as the things I discussed above are far more fundamentals and far more crucial for the game’s warm reception from players, which was rather cold and full of indifference or disappointment.

      • Not sure if any of you noticed, but aside from story NPCs, there’re just copy/pasted 3 human M/3 human F/2 genderless small naked furry thing/2 those lion…thing M only (unlike chara maker) NPCs everywhere all over the world…with overboring design…
        Conclusion: U can’t make MMORPG game great if it failed before.
        P.S. Especially if you are Bandai Namco 😀


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