Bungie Has Plans For New Office, "New Stories In The Destiny 2 Universe," And New IP By 2025

Jason Winter
By Jason Winter, News Editor February 18, 2021
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Like the cord it's named after, Bungie is expanding. The Destiny and Halo developer has broken ground on its new headquarters in Bellevue, Wash., which will increase it footprint by a factor of 2.5, and also plans to open its first international office, expand the Destiny universe, and create new IPs.

The new HQ is expected to be completed in Fall 2022 and will cover 208,000 square feet, significantly larger than Bungie's current space of 84,000 square feet. In addition to a modernization of its facilities, the new space will house collaborative "neighborhoods" where Bungie can "increase the commitment to the long-term development of Destiny 2, tell new stories in the Destiny Universe, and create entirely new worlds in to-be-announced IPs." Sometime next year, Bungie will also open its first international office, located in Amsterdam, which will house its publishing and marketing divisions.

Destiny Vice President Mark Noseworthy and Executive Producer Luke Smith will "oversee and prepare for the expansion of the Destiny Universe into additional media" while General Manager Justin Truman takes over development leadership on the game. Considering how so many games these days -- like League of Legends, Ark, and the just-announced Dota 2 -- are getting the animated treatment, it wouldn't be a surprise to see Destiny going the same route.

Bungie announced several other new positions today, including new members of the Board of Directors, a Chief Technology Officer, Chief Financial Officer, and General Counsel. Chief Creative Officer Jonny Ebbert and General Manager Zach Russell will oversee the development of a new IP by 2025.

You can read the press release detailing Bungie's future plans here.

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In this article: halo, Bungie, Destiny 2.

About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

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