Warhammer can be an awfully dark place sometimes. That's a great place to set a novel or something that the consumer has to imagine... it isn't exactly the best when trying to convey that mood via visual images, you know, something video games do quite a bit of sometimes.
How do you convey dark and gritty without players actually not being able to see your game all that well? That's where graphic designers and 3D lighting techs (among many others) come in.
Warhammer 40K: Darktide is just days away now, prepping to release on November 30th. Today CTO and Co-founder Rikard Blomberg is taking you on a rather in-depth journey to see how the team balances light and dark, how they deliver on the mood for Warhammer, and how they work out a fine balance between the myriad of graphical options players have available to them.
If you are into rather in-depth discussion on tech topics like ray tracing, framerates and milliseconds, and parallelization, then Blomberg's blog post is REALLY gong to be for you. It gets pretty granular and really explains how Darktide shapes up on the performance side.
If you're looking for a TL:DR, well hey, the Darktide PC specs are now fully revealed in the lead image above! The specs are also fully detailed in the blog post if you want additional info.
About the Author
Mike “Magicman” Byrne has been a part of the MMOBomb family for years and serves as the site’s current Editor-in-Chief. His love for MMOs and gaming in general has led him to covering games for numerous gaming websites including Gamebreaker TV and XIV Nation where he proudly displays his fanboy flag for FFXIV:ARR.
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