Deathverse: Let It Die Announces Fall Release And Shows Us Some CRAZY Weapons Coming

The launch was delayed a bit in order for the developers to address feedback from the open beta test.

QuintLyn Bowers
By QuintLyn Bowers, News Editor Posted:
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Deathverse Let It Die Launch Window

Deathverse: Let It Die, the PvP survival action game built around an over-the-top reality show titled the "Death Jamboree," is almost ready to be unleashed upon the world. The question is, are we ready? We have until sometime this fall to figure that out.

The developers originally intended to launch the game earlier this year, in the Spring, but based on the responses from the open beta, they decided to give it some more time to cook and make adjustments based on player input.

The new timeframe was announced in a blog post on the PlayStation site, where the developers also took the opportunity to offer players more details on the game itself as well as how they’ll be starting out in it. Deathverse is set after the events of the previous Let It Die game, which also features the Death Jamboree. After participating in the reality show, contestants are given a “Wilson” robot unit to aid them in combat. Wilson will come in handy since they can be either a weapon or a shield.

In addition to the already strange-looking, robot-weapon hybrid, the developers also offered players a look at some of the weapons that will be introduced in the game. They may have ordinary names, but that’s about the only thing ordinary about them. A machete isn’t quite the same as it's shaped like a triangle, has spikes, and was apparently put together in sections. And that’s only one example. To see all of the weapons, you’ll want to hit up the blog post, where you can watch them in action.

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About the Author

QuintLyn Bowers
QuintLyn Bowers, News Editor

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.

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