Fortnite is still in early access, which means changes will be made until its free-to-play launch next year. That may seem obvious, but it bears mentioning, especially now that the public is being let into the game — and paying for it. That can cause some consternation when things aren’t immediately perfect, as has been the case the past few days regarding the game’s later progression.
To sum things up, after a certain point in the game, progression slows way down, as players stop receiving rewards and loot pinatas from quests. Of course, you can buy pinatas from the game’s cash shop, which had a lot of people this past week calling the game “pay-to-win.” Yes, it’s a PvE game, so you may say that you can’t actually “win.” However you define things, though, if the feeling among players is that the game is “pay to progress at anything resembling a reasonable rate,” a lot of them won’t play — or pay.
In response, Epic’s Zak Phelps created a post today on the Fortnite forums titled “State of the Game: Progression,” indicating that, yes, the team is aware of certain issues regarding late-game progression. He acknowledged that the game is, yes, in early access, and that Epic would need the help of those early access testers to identify exactly what the problem was and how to fix it.
Phelps then went into detail to explain some of the game’s more granular — and, some might argue, not-too-well-explained-in-the-game — concepts, as well as linking to a video (reproduced below) that explains them in more detail. Nothing’s going to be a quick fix, but it’s good to see the company is aware of the issues with its games. Hey, if Paragon, also by Epic, could get “more rewards, faster,” there’s hope that the same will happen with Fortnite.