CCP Games has been making significant changes to its sci-fi MMO Eve Online for a while now. A year ago, they began updates to Industry, a major component of the game, offering players new materials with which to build higher-end ships. The new addition gave the developer the ability to tune manufacturing costs when needed and they’ve been monitoring things ever since. Now, the company is tweaking the build material costs again.
The devs have several goals in mind with this change, mostly focused on reducing manufacturing costs for the various ship types. The ships in question include faction and pirate ships, dreadnaughts, and capital and supercapital ships. The latter two should also see a reduction in logistics requirements.
In additional news, the company recently dropped a new update intended to balance the combat power of weapons found on structures and help better balance structure-related combat in the game. This was the first of a series of updates the devs intend to implement over time.
Today, they provided players with more information on updates to damage caps. The minimum DPS needed to keep a repair timer paused is no longer tied to the damage cap. As a result, the value can now be set independently for each layer of defenses, from hull to shield. In addition, the developers are removing the damage caps on structure shields and giving structures slightly more shield HP.
While making changes to structures, the developers have also decided to make medium structures their own class and remove hull reinforcement. This is mostly due to the fact that having medium and large structures in the same class made it difficult to make proper balance changes. More detailed information on these changes and what they mean for players can be found on the Eve Online forums.
About the Author
QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various hobby sites a little over ten years ago and has taken on various roles in the games community.
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