Five Years After Launch, For Honor Is Getting Crossplay Between PC And Console Players

Phase 1 goes live next week, will enable cross-platform matchmaking; cross-platform play with friends comes later.

Jason Winter
By Jason Winter, News Editor March 11, 2022
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For Honor Crossplay

Ubisoft's For Honor launched on February 14, 2017 for PCs and consoles. On March 17, 2022, those PC and console players will finally get to play with each other, leading us to ask one very important question: Really?

I know, I know "ded game" memes are usually just trolling, but it's a little surprising to see a five-year-old game receive something most cross-platform games get within their first few months. And For Honor does still have a solid player base on Steam, averaging about 3,000 concurrent players, so maybe it's not so strange that Ubisoft is still working on the game, even if it's not on the tip of everyone's tongue these days.

Even after this long wait, the rollout will be gradual. Phase 1 begins on the 17th, alongside the launch of the Golden Age update. Player pools across PC, Xbox, and PlayStation will be merged, which Ubisoft said will result in "an improvement in their matchmaking time, and have a better For Honor experience." There will be no in-game voice chat due to "technical constraints," and early matches might be a little unbalanced as the matchmaking algorithm sorts itself out. Both of these issues should be resolved with time, Ubisoft said.

Phase 2 has no deployment date, but when it goes live, you'll be able to group up with your friends across platforms.

When Phase 1 goes live, crossplay will automatically be enabled, but players can opt out in the game's settings. For more on For Honor's crossplay functionality and deployment, check out the article on the game's website.

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In this article: Ubisoft, for honor.

About the Author

Jason Winter
Jason Winter, News Editor
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.

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