Fortnite Announces Special Bundle, Adds Dance Fight, and Makes CRAZY Mobile Money!

QuintLyn Bowers
By QuintLyn Bowers, News Editor Posted:
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Epic Games seems to be pretty busy when it comes to Fortnite. In fact, we're actually covering three different things in this story. The first is the announcement of the Fortnite: Deep Freeze retail bundle. The next is the limited-time mode dance battle. And the third is all that sweet, sweet iOS money.

First up, Epic Games recently announced a partnership with Warner Bros. Interactive (man, WB is getting around lately) to bring the battle royale to store shelves with a retail version titled Fortnite: Deep Freeze. This version will be available for Nintendo Switch, PS4, and Xbox One at a cost of $32 USD.

Included in the bundle -- which will hit shelves on November 16 -- are the core game and "premium content" including an outfit, a glider, a pickaxe, bling, and 1,000 V-Bucks. Don't worry. You don't actually have to go to a store to get the bundle items. They'll be available through the store as well.

For those of you who love Fortnite dances, this second bit is for you. The latest Fortnite update adds a new disco-themed limited time mode, Disco Domination.

With this mode, dance floors will appear on the map whenever the storm isn't moving. Teams need to capture the dance floors by emoting on them and raising the disco ball in the center of the floor. Capturing the floor will fill a "dance bar". The first team to fill the dance bar to 100% wins the match.

Finally, we have good news in the money department. Sensor Tower is reporting that the iOS version of Fortnite has brought in $300 million worldwide in the last 200 days. Sixty-five percent of that revenue came from US players, and nearly $20 million of it rolled in following the arrival of Season 6.

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In this article: Fortnite, Epic Games.

About the Author

QuintLyn Bowers
QuintLyn Bowers, News Editor

QuintLyn is a long-time lover of all things video game related will happily talk about them to anyone that will listen. She began writing about games for various gaming sites a little over ten years ago and has taken on various roles in the games community.

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