After four years of development, Gigantic has finally launched into the wild. But for a while, it didn’t look like it would make it to the finish line. When we talked with CEO Chris Chung last year, he said “We had to lay off everyone.” Last week, he talked to PC Gamer and repeated that story, while also telling a few more.

Gigantic was announced in mid-2014, several months before Overwatch, but it now launches into a market that includes not only Blizzard’s title, but games like Paladins and Battleborn, as well as the upcoming LawBreakers and Quake Champions. According to the interview, Gigantic was supposed to launch two years ago, but the difficulty in adapting for Windows 10 — thanks to an exclusivity deal with Microsoft — rendered much of its initial development obsolete.

After the biggest set of layoffs in February 2016, many employees still kept coming into work. The company survived until forging a publishing deal with Perfect World Entertainment, which sent Motiga the money it needed to keep its staff funded — even before the deal was signed.

Now that the game has launched, of course, that’s just the beginning. Chung admits that “What we have released so far is probably less than half of what we have in the pipeline right now.” With the stability of a launch and, ideally, some income being generated from players, here’s hoping the dev team has a chance to realize those goals.

Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.


  1. Good luck to them, but they better remove that 6GB requirement, it’s bull, I played it with 4GB on the Windows Store one year ago, now on Windows 7 with Steam or ARC it tells me I don’t have enough RAM… then how was I able to play before?

    • As games add content and improve, the requirements will often increase. It’s common knowledge, really.
      Also, they’re making sure people meet the minimum for modern games. I don’t know of any 2017 games (that are graphically or engine-intense) that recommend less than 6GB. It’s the standard for a modern game nowadays.
      Better for them to cover their arse, than let people think weaker machines can run it smoothly.

  2. I’m actually playing it and there’s no waiting time for matches, everything works fine, some balance is needed here and there but nothing special.

    i actually enjoy this game far more than HOTS and Overwatch tbh

  3. The game is good, MOBA but it’s very fast paced, the heroes aren’t expensive like in Heroes of The Storm, i’ll buy the founder’s pack.


Please enter your comment!
Please enter your name here