GW2's Next Suite Of Legendary Weapons Will Come In Six Varieties Apiece
All 16 will based around Aurene and five other elder dragons.
As a game that's frequently dubbed "Fashion Wars 2," legendary weapons are the pinnacle of Guild Wars 2 customization. Players have known that all 16 of the terrestrial weapons would be receiving new legendary versions, inspired by the elder dragon Aurene, with the launch of the End of Dragons expansion in February, but that wasn't quite accurate -- as ArenaNet revealed today, that number will actually be 96 instead.
Don't worry, that doesn't mean the dev team will be working 18-hour days for the next two months to get everything into the expansion. Instead, each of the 16 weapons will have six varieties: one "base" version utilizing Aurene's prismatic nature and colors, and five more based around the five elder dragons that have been slain so far. Only the core Aurene versions will be available at the expansion's launch, with the other five coming at a later time.
And you won't need to farm materials for 18 hours a day to get each version, either. You'll only need to forge each weapon once, after which "you’ll go on a journey with it to attune it to the magic of the other Elder Dragons," which won't require "spending tons of resources." That initial spend, however, will be about on par with previous legendaries and should be familiar to seasoned GW2 players: a precursor and a bunch of resources, some of which will require new expansion activities, like fishing. As in the past, many of those resources can be bought on the trading post, if you're rich enough.
Don't forget that you can still earn a free precursor by completing achievements related to the story chapters from previous Living World seasons. That's what I'm going through now, with hopes of forging my fifth legendary weapon when the expansion drops. What, doesn't everybody have four legendaries?
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
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