Magic: Legends Devs' First Week's Focus Includes Performance, Monetization, And Endgame
How's Magic: Legends doing? Some good and some not-as-good, according to Executive Producer Steve Ricossa, who wrote up a post over the weekend to talk about the first week of *cough* open beta. Performance issues take top billing -- not an uncommon issue for an online game early in its life cycle -- and the team at Cryptic Studios has already made two updates to improve client performance.
Monetization is also a topic of, shall we say, fervent discussion among players, and Ricossa addressed that as well. The Dimir Assassin class and Nightveil Stalker spell will be unlocked at level 50 of the battle pass rather than being exclusively available via random packs.
As for the currency exchange, something that players thought was the result of some price-fixing by Cryptic, Ricossa explained that yes, some Aether -- one million, in fact -- was "seeded" into the bank by Cryptic at launch. That was so that players could immediately use it to exchange Zen for Aether, and the exchange rate that was set was the result of data gathered during closed alphas. As the game progresses, the Aether exchange will only be fueled by funds supplied by the community.
Other major points Ricossa brought up included tutorial length -- it's going to be shorter, and you'll be introduced to advanced concepts earlier -- and the always-contentious-in-any-MMO notion of "endgame." As he put it, "The full depth of the Realm system may have been understated in the Realm blogs we had on the run up to launch." Your Realm is the major source of your progression, and while that was enumerated in blog posts, I personally think that, along with many other concepts, needs to be emphasized more strongly in the game so that you're not relying in info from a months-old post that you either didn't read or (like me) have mostly forgotten about.
Ricossa plans on a large build for the game around mid-April to address many of the game's basic issues, such as polish, stability, and quality-of-life improvements. He described it as "one of many future builds" that will improve the game -- which you'd hope would be the case for any online title.
About the Author
Jason Winter is a veteran gaming journalist, he brings a wide range of experience to MMOBomb, including two years with Beckett Media where he served as the editor of the leading gaming magazine Massive Online Gamer. He has also written professionally for several gaming websites.
Player Who Spent $3.5 Million On Lineage M Gets Angry Over Rollback, Blocks NCSoft Parking Lot
How much have you spent on your favorite free-to-play game (using the term "free" loosely here)?...By Jason Winter - 2 years ago
You May Enjoy
Tons Of New Screenshots From Throne And Liberty Including UI, Character Creator, And The World In "Leaked" Video From Testing
Lots of screenshots in one "leaked" video.By Troy Blackburn - 1 week ago
Call Of Duty Fan Project X Labs Shuts Down For Good After Receiving Cease And Desist From Activision
Things are not looking too bright for the future of the game's modding community.By Matthew D'Onofrio - 1 week ago
Betray Your Friends On A Derelict Space Station In The New Social Deduction Game Dubium
Pick up the game on Early Access June 14.By QuintLyn Bowers - 1 week ago
Square Enix Reveals New Splatoon-Type Game Foamstars, Only With Bubbles And Suds Instead Of Paint
No Squid Kids either, but it still looks neat.By QuintLyn Bowers - 1 week ago
HoYoVerse Announces First Ever Official Genius Invokation Tournament For Genshin Impact Players
Compete in the “Astra Carnival: The Prince Cup” for a chance at a share of $270,000.By QuintLyn Bowers - 3 days ago
Challengers Games Hosting PC Playtest For MOBA Shooter "Second Wave"
Signups are available via Steam.By QuintLyn Bowers - 2 days ago